Nanite Instanced Static Meshes cause overdraw

Thanks for the reply. The materials instances did have a difference, but it’s temperamental/not consistent.

Looking into it it may have something to do with Nanite tessellation, and if it’s enabled it reduces overdraw.

With these larger triangles, there’s a lot of overdraw, but with the tiny triangles caused from material tessellation, we’re not seeing overdraw (sometimes…)

Will post back if we find something concrete.