# Nanite Foliage pops in and out when setting culling

**URL:** <https://forums.unrealengine.com/t/nanite-foliage-pops-in-and-out-when-setting-culling/1742387>\
**Category:** World Creation\
**Tags:** culling, smooth, unreal-engine, Foliage, fade, Nanite\
**Created:** [March 10, 2024, 4:41am UTC](https://forums.unrealengine.com/t/nanite-foliage-pops-in-and-out-when-setting-culling/1742387 "2024-03-10T04:41:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![JemJem](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jemjem/32/869636_2.png) [@JemJem](https://forums.unrealengine.com/u/JemJem)\
**Post date:** [March 10, 2024, 4:41am UTC](https://forums.unrealengine.com/t/nanite-foliage-pops-in-and-out-when-setting-culling/1742387/1 "2024-03-10T04:41:25Z")

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How can I make nanite foliage cull smoothly. I want it to fade in and out. I managed to get it working with LODs but LODs seem to drop my fps and not look as nice as nanite…
