Nanite foliage for open world

Actually you can optimize a game way better than an AAA studio can if you know enough to pull from source, build from source, and discard all the epic made trash that doesn’t work.
It just takes you longer on account of having less manpower.

How does that have anything at all to do with both: the reach of the average user, and optimizing unreal engine?
Particularly when what you have to do to get performance is to effectively throw out most of the engine?

Again. Use better engines that actually do care about performance, like Cryengine for instance, and that’s that.
EPIC does not care. They won’t change the way they conduct themself. If anything they’ll get worse as they amply demonstrated by stealing even more developer ideas after getting sued and settling the first time.

Also, quite honestly, from someone who lives in Torino I would really love to know what AAA titles you were involved in.
I’m not dismissing your claim out of hand - but yea, in practice I am.
The titles europe makes are not AAA ever. With minor and rare exceptions.
Italy has nothing that even resamles B titles being released, so there’s that.

And the troll below your reply:
First of all, you are the ignorant one.
Or else you wouldnt be begging for scraps of knowledge in every other thread AND/OR posting BS about stuff you don’t know anythig about and misleading forum users.
Heck, if i had the patience to flag all your posts youd probably have been banned already.

And lastly, to everyone.
Get back on topic. Aside from soaking Epics cork claiming they gr8 like a psycophants you are really just detracting value from the topic at this point.

If you happen to have actual tips that were not already listed above do share them.
I doubt you will, but you never know.

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