Nanite foliage for open world

This one:

or these (the z-pass ones)?

I can say for my experience using masked, with early Z-pass on NON-nanite grass did save me a few frames. It hasn’t seemed to cause any other glitches so far. Masked also lets you leverage PerInstanceFadeAmount to help with pop-in or other effects that pivot off the fading-transition (like flattening the mesh to prevent it drawing).