# Nanite Foliage colors are incorrect in Vulkan vs DirectX 12

**URL:** <https://forums.unrealengine.com/t/nanite-foliage-colors-are-incorrect-in-vulkan-vs-directx-12/778022>\
**Category:** Asset Creation\
**Tags:** SteamVR, vulkan, unreal-engine, color, Nanite, question\
**Created:** [February 24, 2023, 9:34pm UTC](https://forums.unrealengine.com/t/nanite-foliage-colors-are-incorrect-in-vulkan-vs-directx-12/778022 "2023-02-24T21:34:20Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![ZaneJensen013](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZaneJensen013](https://forums.unrealengine.com/u/ZaneJensen013)\
**Post date:** [February 24, 2023, 9:34pm UTC](https://forums.unrealengine.com/t/nanite-foliage-colors-are-incorrect-in-vulkan-vs-directx-12/778022/1 "2023-02-24T21:34:20Z")

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I am having an issue where my foliage textures/colors are all washed out when I have Vulkan set to default instead of DirectX12. Heres a picture of the tree beforehand, and the tree after, just in the asset viewer.

 ![directx12](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/7/3/07302af1df880b015d9d42cf7476595fa3e97129.jpeg)  
 ![vulkan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/2/1/c214cef8305f3f509c71f313fd04b4c297c76498.jpeg)

Any ideas would be greatly appreciated thanks!

Edit:  
The tree doesn’t look washed out in vulkan if I turn Nanite off though, forgot to add that.

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**Author:** ![IMMERSIV](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/immersiv/32/747711_2.png) [@IMMERSIV](https://forums.unrealengine.com/u/IMMERSIV)\
**Post date:** [October 12, 2023, 9:50am UTC](https://forums.unrealengine.com/t/nanite-foliage-colors-are-incorrect-in-vulkan-vs-directx-12/778022/2 "2023-10-12T09:50:04Z")

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I have the same issue. Still searching for a solution.

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**Author:** ![Ulrich.Thummler](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ulrich.Thummler](https://forums.unrealengine.com/u/Ulrich.Thummler)\
**Post date:** [February 13, 2024, 5:44pm UTC](https://forums.unrealengine.com/t/nanite-foliage-colors-are-incorrect-in-vulkan-vs-directx-12/778022/3 "2024-02-13T17:44:27Z")

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5.3 same issue  
ok to fix NormalTex\* Vec(1.1.-1);  
for multiple devices globale param collection with platform switch

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**Author:** ![d.gibson1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@d.gibson1](https://forums.unrealengine.com/u/d.gibson1)\
**Post date:** [February 14, 2024, 2:16am UTC](https://forums.unrealengine.com/t/nanite-foliage-colors-are-incorrect-in-vulkan-vs-directx-12/778022/4 "2024-02-14T02:16:54Z")

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Can confirm, that issue still exists in 5.3.2, on both Linux and Windows (when using Vulkan).

@Ulrich.Thummler’s workaround helps - thanks a lot, you’re a great magician! 🧙

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [March 15, 2024, 2:17am UTC](https://forums.unrealengine.com/t/nanite-foliage-colors-are-incorrect-in-vulkan-vs-directx-12/778022/5 "2024-03-15T02:17:32Z")

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