# nanite disables material

**URL:** <https://forums.unrealengine.com/t/nanite-disables-material/678158>\
**Category:** Architectural and Design Visualization\
**Tags:** transparent, unreal-engine, Nanite\
**Created:** [October 27, 2022, 11:36am UTC](https://forums.unrealengine.com/t/nanite-disables-material/678158 "2022-10-27T11:36:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ritterbecks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ritterbecks/32/593546_2.png) [@Ritterbecks](https://forums.unrealengine.com/u/Ritterbecks)\
**Post date:** [October 27, 2022, 11:36am UTC](https://forums.unrealengine.com/t/nanite-disables-material/678158/1 "2022-10-27T11:36:13Z")

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Hi, when i enable nanite on one of my many foilage static meshes, the material/texture diasppears. Is there any way to work around this problem?

Would love to hear from you!

Cheers, Philip

 ![leaves nanite material](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/0/e/a0eef303a6210c1c9fd23d20c013756b89203c22.jpeg)

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**Author:** ![capcaspa](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/capcaspa/32/483775_2.png) [@capcaspa](https://forums.unrealengine.com/u/capcaspa)\
**Post date:** [October 28, 2022, 8:49am UTC](https://forums.unrealengine.com/t/nanite-disables-material/678158/2 "2022-10-28T08:49:13Z")

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I had problems before with nanites when the material is double sided, or has opacity maps. Try disabling any opacity texture, and change it to single sided.

In the scene I’m working, all the solid structures and cars are Nanites, but the trees are standard meshes, because Nanite has problems with foliage
