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Naming Conventions - creating new materials in the editor

Hi,
I’ve noticed that the editor and the sample projects are out of sync on the naming conventions when creating new materials. When you select a texture and do a create new material, the editor adds the convention “MAT" at the end of the name. All of the example content uses the "M” in front of the name. I suggest that we change the editor to use the “M_” convention which would then match all the sample content. What do you think?

That’s a good suggestion. I’ve been annoyed by the behavior as well, but never enough to post about it :smiley: