I’ve noticed that the editor and the sample projects are out of sync on the naming conventions when creating new materials. When you select a texture and do a create new material, the editor adds the convention “MAT" at the end of the name. All of the example content uses the "M” in front of the name. I suggest that we change the editor to use the “M_” convention which would then match all the sample content. What do you think?
That’s a good suggestion. I’ve been annoyed by the behavior as well, but never enough to post about it