Thanks so much! Essentially, each letter is a widget with its own animation, and offsets are used to create the effect of “wavy text” for example. We use a hierarchy of containers to make per-word text wrapping work. If enough people are interested in a “text effects” system like this, perhaps it’s something we could look into putting on the marketplace?
Thanks! It’s helpful to have a basis in reality and an understanding of how light interacts with water, even though we’re taking liberties with stylizing the game.
Thank you! I’ll pass the compliment to our animator
Appreciate the feedback on the trailer! That’s something we’ll consider for our future marketing efforts.