# Mythforge Games - Fire Magic VFX 

**URL:** <https://forums.unrealengine.com/t/mythforge-games-fire-magic-vfx/2855802>\
**Category:** Product Discussion\
**Tags:** fab\
**Created:** [November 14, 2026, 12:49pm UTC](https://forums.unrealengine.com/t/mythforge-games-fire-magic-vfx/2855802 "2026-11-14T12:49:49Z")\
**Posts on this page:** 1\
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**Author:** ![MatousLorinc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MatousLorinc](https://forums.unrealengine.com/u/MatousLorinc)\
**Post date:** [November 14, 2026, 12:49pm UTC](https://forums.unrealengine.com/t/mythforge-games-fire-magic-vfx/2855802/1 "2026-11-14T12:49:50Z")

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Niagara effects for fire magic: bolts, fireballs and hurled molten rock with their impacts, casts, a flamethrower breath, a ray of fire, weapon and armour enchantments that heat the gear like metal in a forge, a meteor, a rain of fire, walls and rings of fire, a pillar, a lava eruption, burning ground, a burning target, a mark that detonates, a tornado, a portal, an aura, a shield and wings of flame.

WHAT'S INCLUDED

- Projectiles: a fire bolt, a fireball whirling with flame and a lump of molten rock, each with its own impact - the bolt bursts and scorches the ground, the fireball explodes into rolling fire and smoke, the rock splashes lava that glows on the ground while chunks fly and cool

- Casts: a quick burst of fire from the hand, a looping flamethrower breath, a looping ray of fire with flames spiralling along it, a blink that leaves a column of fire behind, and a fire sigil that turns under the caster while a spell charges

- Weapon enchantments, shown on a simple sword included in the pack: the blade heated like metal in a forge - dark iron split by glowing cracks of molten metal, flames licking up and embers peeling off; the heat climbing the blade from guard to tip as it catches fire; and the burning blade flaring out in a burst of fire

- Armour enchantments, shown on a simple armour on a stand: the plates turned to dark iron split by glowing cracks of molten metal, flames licking off the shoulders and chest and burning at the feet; the heat climbing the armour as embers and flames spiral in onto it; and the burning armour bursting outward when struck

- Weapon attacks: a fire slash, a crescent of flame that burns away, and a fire strike that leaves a burning gash in the ground

- The heat coating is a material: put it on your own weapon or armour as an Overlay Material (its Coverage makes the heat climb the mesh), or set an enchantment's coat to your mesh

- Area spells: a nova of fire rolling out over the ground, a pillar of fire, a wave of fire bursting out along the ground, a meteor that falls burning and leaves a molten crater, a rain of fire, a big fire explosion, a lava eruption that hurls molten rock, and burning ground that spreads and burns for six seconds

- Status effects: a burning target, and Combustion - a mark that pulses faster and faster on a target, then detonates

- Looping effects: a wall of fire, a ring of fire, a fire tornado, a standing fire portal, a fire aura with flames spiralling around a character, a shield of flame, and phoenix wings - wings of fire that unfold behind a character

- Heat leaves a mark: burns spread over the ground with a glowing edge and cool to black char; molten rocks glow and cool to dark stone

- Projectiles and looping effects run while they are active: attach a bolt to your projectile and deactivate it on hit, and its trail burns out on its own

- Impacts follow the surface they hit: turn them to the hit's normal and their sprays work on floors and walls alike

- Scale the actor and the effect scales with it, keeping its timing

- Layers: procedural flames that flicker and burn away, simulated fire bursts and fireballs, lit smoke, embers that rise and drift, sparks that bounce, molten rocks, spreading burns, rings of flame, heat shimmer, a fire sigil, shells of flame, flaming wings and lights

- An overview map that fires every effect on a loop, the projectiles flying in and striking the ground, the enchantments on the sword and armour, and a sword wearing the heat coating as an Overlay Material

TECHNICAL DETAILS

- Niagara systems: 36, all CPU; the three projectiles, the breath, the beam, the sigil, the wall, the ring of fire, the burning target, the tornado, the portal, the aura, the shield, the wings and the burning blade and armour loop, the rest are one-shot bursts

- The sword enchantments run along the system's +Z from its origin (the grip) to 1 m: attach them to a weapon socket with +Z along the blade. The armour enchantments sit around the origin: attach them to a chest or spine socket

- Scalability: every system has a Niagara Effect Type - one for the bursts, one for the looping effects - with distance culling and instance limits

- Materials: eleven master materials (additive glow, translucent glow, procedural flame, simulated fire, lit smoke, heat haze, flame shell, molten rock, burn mark, heat coating, and one for the demo sword and armour) and twenty-six material instances, plus the overview's ground material and its instance

- Colour: the fire takes its colours from one fire ramp texture; every material that draws colour has Hue Shift and Color Tint parameters - set them on an instance to recolour every effect that uses it; flame flicker, distortion, erosion, heat, smoke density, crack glow and haze strength are instance parameters too

- Textures: three 4096 x 4096 flipbooks (fire burst, fireball and smoke, 64 frames each), a fire ramp, and flame, ring of fire, fire slash, wings, sigil, burn mark, glow, spark, ember, flare, beam, heat haze and noise textures

- Meshes: three rocks, a sphere, and the demo sword, armour and armour stand, which have simple collision

- LODs: none on the meshes; every system culls by distance through its Effect Type

- The lights' specular is off, so a low camera sees no bright streak on the ground

SUPPORT

Questions or a problem with the pack: write to me through my Fab seller page.

> **[Fire Magic VFX](https://www.fab.com/listings/18c37048-cd7e-4a33-b991-cefcc0f88601)**
>
> Niagara effects for fire magic: bolts, fireballs and hurled molten rock with their impacts, casts, a flamethrower breath, a ray of fire, weapon and armour enchantments that heat the gear like metal in a forge, a meteor, a rain of fire, walls and...
