# Mythforge Games - Arcane Magic VFX 

**URL:** <https://forums.unrealengine.com/t/mythforge-games-arcane-magic-vfx/2855806>\
**Category:** Product Discussion\
**Tags:** fab\
**Created:** [November 14, 2026, 12:53pm UTC](https://forums.unrealengine.com/t/mythforge-games-arcane-magic-vfx/2855806 "2026-11-14T12:53:05Z")\
**Posts on this page:** 1\
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**Author:** ![MatousLorinc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MatousLorinc](https://forums.unrealengine.com/u/MatousLorinc)\
**Post date:** [November 14, 2026, 12:53pm UTC](https://forums.unrealengine.com/t/mythforge-games-arcane-magic-vfx/2855806/1 "2026-11-14T12:53:05Z")

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Niagara effects for arcane magic: an arcane missile, a void orb and a crystal lance with their impacts, a cast, a barrage, a beam, a blink, a magic circle, a portal and a counterspell, weapon and armour enchantments that runeforge the gear, an arcane slash and spectral blades, an arcane explosion, the Singularity, starfall, a reality rift, a crystal eruption, a rune blast, a time bomb, time stop, haste and slow, silence, mana burn, arcane bonds, an arcane aura, a mana shield, orbiting orbs, a mana storm, a mana well and a rune ward. Circles and seals inscribe themselves stroke by stroke; crystals grow out of the ground along their length. A kit of meshes comes with it: crystals of mana, a crystal lance, a conjured blade, a rune ring, a cube frame and rune stones.

WHAT'S INCLUDED

- Projectiles: an arcane missile with a turning rune disc and two motes spiralling round it, an orb of void inside turning rune rings, and a crystal lance, each with its own impact - a seal flashing open, the orb collapsing into itself and bursting, crystals breaking out of torn ground

- Casts: a seal snapping open at the hand, a barrage of bolts arcing out of it, a looping beam with rune rings sliding down it, a blink that folds space (sparkles pulled in, a slit of void, a column of light), a looping magic circle under the caster, a portal of void with sparkles and runes swirling into it, and a counterspell ward that shatters like glass

- Weapon enchantments, shown on a simple sword included in the pack: the blade runeforged - deep violet enamel with stars inside and runic circuitry of light flowing up it - with rune rings climbing it; the runes climbing the blade as the enchantment takes hold; and the blade discharging in crystal shards and runes

- Armour enchantments, shown on a simple armour on a stand: the plates runeforged with two rune rings turning round them; the runes climbing from the skirt to the neck before the rings snap into place; and a ward of hexagonal light bursting out when struck

- The rune coating is a material: put it on your own weapon or armour as an Overlay Material (its Coverage makes the runes climb the mesh), or set an enchantment's coat to your mesh

- Weapon attacks: an arcane slash (a crescent of force with rune notches and an echo behind it) and spectral blades streaming out of a circle behind the caster

- Area spells: an arcane explosion that pulls in before it releases, a rift tearing open along a line, a crystal eruption, a rune blast (a circle inscribes itself, then a pillar of light erupts out of it) and a time bomb whose clock hand races round before the dial shatters

- The Singularity: a lens of void opens over a circle, crystals, rune stones, runes and sparkles spiral into it, it collapses to a point and detonates in a violet nova

- Starfall: stars streak down out of a circle in the sky and burst where they land

- Time: time stop (a dome over a clock dial, everything inside it hanging still), haste and slow

- Status: silenced, mana burn and arcane bonds - three rune rings snapping shut round a target

- Looping effects: an arcane aura, a mana shield of flickering hexagonal panels, orbiting orbs, a mana storm, a mana well and an armed rune ward

- Projectiles and looping effects run while they are active: attach a projectile to your actor and deactivate it on hit, and its trail fades on its own

- Impacts follow the surface they hit: turn them to the hit's normal and their bursts work on floors and walls alike

- Scale the actor and the effect scales with it, keeping its timing

- An overview map that fires every effect on a loop, the projectiles flying in and striking the ground, the enchantments on the sword and armour, and a sword wearing the rune coating as an Overlay Material

TECHNICAL DETAILS

- Niagara systems: 40, all CPU; the three projectiles, the beam, the magic circle, the portal, the blade and armour enchantments, time stop, slow, silenced, mana burn, the aura, the shield, the orbs, the mana storm, the mana well and the rune ward loop; the rest are one-shot bursts

- The sword enchantments run along the system's +Z from its origin (the grip) to 1 m: attach them to a weapon socket with +Z along the blade. The armour enchantments sit around the origin: attach them to a chest or spine socket

- Scalability: every system has a Niagara Effect Type - one for the bursts, one for the looping effects - with distance culling and instance limits

- Materials: master materials for additive glow, translucent glow, arcane light, runes, arcane bursts, mist, the reality rift, crystals, the mana shield, the rune ring band, rune stones, the void, the rune coating and the demo sword and armour, with their instances, plus the overview's ground material

- The arcane light material's Draw mode: Particle Color alpha inscribes the texture round its centre (or out from it) behind a bright front, and unwinds it as alpha falls - any circle texture of yours draws itself the same way

- Colour: the light takes its colours from a ramp texture - arcane, void, astral and rose ramps on their instances; every material that draws colour has Hue Shift and Color Tint parameters - set them on an instance to recolour every effect that uses it

- The crystal material's Grow Mode: 1 grows the mesh from its base to its tip with Particle Color alpha behind a bright front, 0 fades it; growth reads the mesh's second UV channel, so your own meshes can grow with it

- Textures: two 4096 x 4096 flipbooks (an arcane burst and smoke, 64 frames each), four colour ramps, the magic circle, a seal, a rune ring, a rune atlas, a clock dial and its hand, a slash, a vortex, shattered glass, reality cracks, a starfield, rune circuitry, a light shaft, a streak, a ring, a trail, glow, mote, sparkle, flare, beam and noise textures

- Meshes: three crystals of mana (a crystal, a cluster and a thin spike), a crystal shard, a crystal lance, a conjured blade, a rune ring, a cube frame, a rune stone, a sphere, and the demo sword, armour and armour stand, which have simple collision

- LODs: none on the meshes; every system culls by distance through its Effect Type

- The lights' specular is off, so a low camera sees no bright streak on the ground

SUPPORT

Questions or a problem with the pack: write to me through my Fab seller page.

> **[Arcane Magic VFX](https://www.fab.com/listings/c373580a-96c5-4922-9d55-a810527fef96)**
>
> Niagara effects for arcane magic: an arcane missile, a void orb and a crystal lance with their impacts, a cast, a barrage, a beam, a blink, a magic circle, a portal and a counterspell, weapon and armour enchantments that runeforge the gear, an arcane...
