My zone control points for my multiplayer game mode will not replicate new transforms to clients. I could use some assistants figuring out why

Can you show screen about your actor?

But i guess you missunderstod networking :slight_smile:
Your server always have authorative rights, so server can do everything and if actor are replicated server will replicate to all client…

Now what you do is simple…

Your transform events are NET MULTICAT events… which means event will run on every client and not on SERVER :slight_smile:
Basically you everyhing did right just two things not…

Bravo transform events dont need to be multicast events, close enough if they are normal events (because you call that events on server if i saw right)
Set Replicate and Replicate Movement true in actor which you moving or setting location :wink:

If replicate movement is false engine will not replicate transform changes :wink: