# My water disappear

**URL:** <https://forums.unrealengine.com/t/my-water-disappear/346984>\
**Category:** World Creation\
**Tags:** Water, unreal-engine, shader, question\
**Created:** [February 10, 2016, 10:13am UTC](https://forums.unrealengine.com/t/my-water-disappear/346984 "2016-02-10T10:13:43Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [February 10, 2016, 3:38pm UTC](https://forums.unrealengine.com/t/my-water-disappear/346984/2 "2016-02-10T15:38:23Z")

</div>

Hello hmnyari,

The reason this is occuring is due to your refraction. I suggest taking a look at the ‘Water Planes’ example content we have in the ‘Learn’ tab of the Epic Launcher. It provides three separate examples of water surface materials and how to account for things like refraction and opacity.

I have also written a tutorial for a water shader which takes you step by step so you can to set up the material on your own. If you end up getting lost or stuck the material is provided in a zipped folder at the end of the tutorial. You just need to connect the node inputs.

**Water Shader Tutorial**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Let me know if you have further questions or need additional assistance.

Cheers,

---

_[View the full topic](https://forums.unrealengine.com/t/my-water-disappear/346984)._
