Hello, I am making a VR Menu and for some reason it is now showing the TranslucencyA view though any image I have in my menu. Is there any way I can fix this?
This is a tranclucency sorting issue, the material just doesn’t know what is infront of what. My guess is that the windows are one object or have offsetted pivot, as the geometry’s center is usually used to determine it’s depth sorting. You can also change the sorting priority in the objects rendering tab in the level I guess.