My Third Person Character Always Faces Same Direction


I’m currently working on a third person game. However, my defailt third person character never rotates - they can move in any direction, but the model and animation always face straight forward (always north). Looking at the blueprint code of a default third person project where rotation does work, I don’t see any differences in my code - the only difference is the animation blueprint which I created. Any help regarding what might be causing this (or where this mesh rotation code that’s broken lives) would be greatly appreciated.

character 蓝图有个属性