I think you mean wrapping.
Usually during import, if you don’t know what you are doing, unreal creates the light-map UVs for you. That’s probably what’s happening. Your material is using the light-map uv.
I think you mean wrapping.
Usually during import, if you don’t know what you are doing, unreal creates the light-map UVs for you. That’s probably what’s happening. Your material is using the light-map uv.