# My static shadows are low resolution.

**URL:** <https://forums.unrealengine.com/t/my-static-shadows-are-low-resolution/477598>\
**Category:** Rendering\
**Tags:** shadow, unreal-engine, question, static-shadows\
**Created:** [January 21, 2021, 7:54pm UTC](https://forums.unrealengine.com/t/my-static-shadows-are-low-resolution/477598 "2021-01-21T19:54:04Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![hogwashnd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hogwashnd](https://forums.unrealengine.com/u/hogwashnd)\
**Post date:** [January 21, 2021, 7:54pm UTC](https://forums.unrealengine.com/t/my-static-shadows-are-low-resolution/477598/1 "2021-01-21T19:54:04Z")

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When I build my lighting the shadows (static) are blocky see the picture below.

 ![327764-low-res-shadows.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/1/e/41ebd51c5f9891790117407ca489297f90680537.jpeg)

The overridden shadow resolution is 1028. I have not been having this problem in other projects but now my mesh is handmade and over 1000m wide. If some one can make any suggestions I would welcome them.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [January 21, 2021, 8:36pm UTC](https://forums.unrealengine.com/t/my-static-shadows-are-low-resolution/477598/2 "2021-01-21T20:36:08Z")

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Very big meshes need very big shadow maps ( ie high res ).

What about breaking the floor into segments?

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**Author:** ![hogwashnd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hogwashnd](https://forums.unrealengine.com/u/hogwashnd)\
**Post date:** [January 21, 2021, 9:57pm UTC](https://forums.unrealengine.com/t/my-static-shadows-are-low-resolution/477598/3 "2021-01-21T21:57:54Z")

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The floor is actually going to be a landscape in the future and it is not casting any shadows. How high res would you recommend I use the build time for lighting is already quite high with that simple scene.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [January 21, 2021, 10:04pm UTC](https://forums.unrealengine.com/t/my-static-shadows-are-low-resolution/477598/4 "2021-01-21T22:04:08Z")

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If you’re not going to use it, then don’t worry. Otherwise, you have to keep jacking it up until it works.

Have you put an importance volume around the scene?

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**Author:** ![hogwashnd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hogwashnd](https://forums.unrealengine.com/u/hogwashnd)\
**Post date:** [January 22, 2021, 7:21pm UTC](https://forums.unrealengine.com/t/my-static-shadows-are-low-resolution/477598/5 "2021-01-22T19:21:19Z")

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I have. I also realized that dynamic lighting work fine for those few large meshes when I turn up the shadow distance. For other meshes I will just use static lighting as they will be much smaller thanks for the help though.
