My sphere ball (the one default from Unreal 4.9) is not jumping

The sphere ball that comes with Unreal 4.9 had a perfectly working blueprint to jump twice, then stop jumping and return being able to jump again after it hits the ground. But the ball is jumping twice and then it wont jump anymore. Im sure the blueprint is correct. Is there anything in the ball physics that I changed that may be influencing on the jump? Its mass and roll torque are extremely high! Help?

How do you handle the reset of the jump?
if you are using the builtin “is landed” on a rotating object, i can expect you may never “land” if you are spinning fast.

you could always do a line trace straight down and check your distance from the floor to determine if you have “landed”

Hi muriloogps,

Also, are you using the Rolling Ball template or are you trying to recreate a similar setup on your own?

If you are using the template, are you seeing this issue in a new template project or have you made changes?

Hi muriloogps,

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.