# My Selection mode fog and in game fog are vastly different. Picture attached

**URL:** <https://forums.unrealengine.com/t/my-selection-mode-fog-and-in-game-fog-are-vastly-different-picture-attached/2156879>\
**Category:** World Creation\
**Tags:** unreal-engine, volumetric-fog\
**Created:** [November 28, 2024, 7:25pm UTC](https://forums.unrealengine.com/t/my-selection-mode-fog-and-in-game-fog-are-vastly-different-picture-attached/2156879 "2024-11-28T19:25:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Vukgamer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Vukgamer](https://forums.unrealengine.com/u/Vukgamer)\
**Post date:** [November 28, 2024, 7:25pm UTC](https://forums.unrealengine.com/t/my-selection-mode-fog-and-in-game-fog-are-vastly-different-picture-attached/2156879/1 "2024-11-28T19:25:46Z")

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![What to do](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/4/4/2447b46af7afc15e8bbe9a5ee29371dd50f53d6f.jpeg)

How can I make my in game fog look like it is when I’m previewing the level, why are they so different?
