My scene has a large collider surrounding it

I am an animation student taking my first crack at bringing my creations into unreal 4 for my solo final. I have my player in the engine and it seems to be working fine. My problem is with my environment. I am making a space flight sim and my scene is a large space station. It imports fine but when i test it, it has a large collision box surrounding it and it won’t let me fly through the open spaces of the station. How do I limit the collisions to the visible mesh instead of the area around it?

You have to create a own collision or you have to generate one -> :slight_smile: