i searched forums and internet for hours and hours to get to here and tried thousand times,
BUt there was something no one told,
first i have to enable plugins groon importer and groom dynamics plugins.
Oh yea already ihave done those cuz if i didnt do that i could not import abc xgen file could i?
also this is the first knowledge yo uhave to tell to ppl like me.
THen after those fails to make work groom i searched tuts and other all around net
Then i saw unreal engine youtube channel and began to watch hopelessly.
he sait i had to untick …init in engine project settings,then i had to skin cache thing must tick ok… and then iafter unticking and ticking those two ihad to restart UE4 annd my project also i learnt that inevery project first ihave to tick and untick those two yeaaah,how hard for me to get knowlege from you u see.
it aint over…
Then ireatarted my project and did tha last method i used and oh yea the xgen imported groom file ther but noooooooo
my groom file rotation is not same as mesh but before impğorting from Maya they were in same position and same rotation so while importing both of them one by one i did use rotation both of the x rotation at 90 degree,
ookkey,till here i saw that groom’S rotation is not correct the i selected on dtails panel groom thing under mesh and orated and fitted groom to SKmesh and played
Noooooo daamn my groom works in another directed animation how it can be oooh yeaa i had to cry i was punching my desk,
i tried this several times nooo it did not do animation of groom in correct way.
Then i thought it’s about my groom file while exporting from Maya nd importing into UE4 my rotation is not correct, for 20-30 times i deleted and imported groom file into UE4 till i find the right rotation of groom file,then in my last try i did all last method and nooooo my groom’s rotation ■■■■ never gets to the the rotation of mesh ooh nooooo…