Thank u a lot,already i have done this,and it did not work. The problem is;
i do import in UE4 then i create binding then ther er 2 ways for that first i right mouse click and attach groom to SKMesh then i do bind SKMesh binding asset but nope it doesnt work with even body bones.
The other way i select SKmesh then click add component on right details panel,then bind groom general thing then under groom thing i drag and drop the groom imported from content into grooms groom asset section under details panel then i bind my binding SKMesh asset nope it’s not working.
Then someone in this froum i saw that has written that dont create asset binding first attach to SKmesh into no Mesh bone,ok i have to click on None bone then i have to click on right details panel addcomponent thing and after clicking that i write there groom and groom comes then under groom i drag the abc file from content to groom thing’s groom asset section then i will create binding asset then i will drag asset binding to there under groom thing oh yea nope it’s not working.
THen i did like that i couldnt succeed for hair beard xgen but i created to test another body and body boned mesh in maya,then i created xgen in maya all around that test mesh then i imported into unreal
in UE4 after importing first i dragged my SKmesh with animation on to viewport and then i selected this Skmesh in viewport then i clicked on right lower details panels addcomponent and wrote groom thing and groom under that i dragged abc file on to groom thing’s groom asset section and then i created a binding asset on content browser and the dragged binding asset onto right details panel groom section ooh yeaa it did not work.