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My projectile duplicates on my client, and the Health variable gets subtracted twice, but when shot on server the projectile works fine
Development
World Creation
Variable
,
Blueprint
,
question
,
Server
,
client-replication
,
unreal-engine
,
projectile
CheesyBro
(NathanKoleman)
August 19, 2018, 5:56pm
2
You mean like this? This subtracts the health twice as well.
250946-changed1.png
1213×592 143 KB
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