My project is loading extremely low resolution mipmaps

Hey everyone,

I’ve just started learning to optimize textures, and have started enabling texture streaming on some of them, but now I’m running into this issue where my textures are supper blurry. I’ve tried a bunch of different setting combinations, and what usually happens, is after I change something the textures crisp up again, but after a minute or so they go back to the blurry ones and don’t change.

Here’s a screenshot of the textures and my streaming stats:

And this is how the blurry textures are set up:

Another note, is that all the textures that aren’t blurry in the first screenshot are not streaming, and haven’t had any changes made to their settings.

Any help would be greatly appreciated, thanks!