Hello,
I recently set up a cinematic scene using sequencer. I’ve been using one of my templates and creating “shots.” The cinematic scenes seem to work fine. However, my problem starts: the whole project crashes whenever I hit the “play”
button. I notice there is this error message stating “texture streaming pool over _MB” when I open my maps. I wonder if this is what causing the crashes. If so, how should I fix this?
I tried to follow this post (https://forums.unrealengine.com/community/general-discussion/64428-need-some-help-to-changing-r-streaming-poolsize-1000-to-3000) but I can’t seem to find my ConsoleVariables.ini
I also followed this post (Texture Streaming Pool Over - World Creation - Epic Developer Community Forums) but nothing has worked yet. I couldn’t change my r.streaming.poolsize.
Appreciate any response.
Thank you.