Hi,
I was working on Unreal on some inventory system. I managed to make it functionnal. Everything worked fine. I saved my project, and then I had to go (for like, 10 mins). When I came back, Unreal has crashed, and since, I can’t open my project ! It keeps crashing aroung 93% on opening…
I worked all the day on that Inventory system and I would go crazy if I’ve lost everything I made today…
Here’s my log file :
Log file open, 08/24/18 02:33:59 LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126) LogWindows: File ‘aqProf.dll’ does not exist LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126) LogWindows: File ‘VSPerf140.dll’ does not exist LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126) LogWindows: File ‘VtuneApi.dll’ does not exist LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126) LogWindows: File ‘VtuneApi32e.dll’ does not exist LogInit: Display: Running engine for game: Test_env_2_JALDRAS LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.175771 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’ LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MeshEditor LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleVision LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin HTML5Networking LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapEmulator LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin FactionsExtension LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin LinearTimecode LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin ImmediatePhysics LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Plugin shader directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found LogPluginManager: Mapping shader source directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin WindowsMoviePlayer LogStreaming: Display: Took 0.224s to configure plugins. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2h LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogInit: Build: ++UE4+Release-4.20-CL-4233996 LogInit: Engine Version: 4.20.1-4233996+++UE4+Release-4.20 LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20 LogInit: Net CL: 4212847 LogInit: OS: Windows 10 (), CPU: Intel(R) Core™ i5-2450M CPU @ 2.50GHz, GPU: Intel(R) HD Graphics 3000 LogInit: Compiled (64-bit): Jul 26 2018 10:07:30 LogInit: Compiled with Visual C++: 19.13.26129.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.20 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 20 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1 LogStreaming: Display: Took 0.004s to delete old logs. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2018.08.24-00.34.00:223] 0]LogInit: Selected Device Profile: [Windows] [2018.08.24-00.34.00:224] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2018.08.24-00.34.00:237] 0]LogHAL: Display: Platform has ~ 6 GB [6270857216 / 8589934592 / 6], which maps to Smaller [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2018.08.24-00.34.00:237] 0]LogInit: Setting Device Profile CVar: [r.Vulkan.UseRealUBs:1]] [2018.08.24-00.34.00:237] 0]LogInit: Going up to parent DeviceProfile ] [2018.08.24-00.34.00:238] 0]LogInit: Computer: SACHA-PC [2018.08.24-00.34.00:238] 0]LogInit: User: Sacha [2018.08.24-00.34.00:238] 0]LogInit: CPU Page size=4096, Cores=2 [2018.08.24-00.34.00:238] 0]LogInit: High frequency timer resolution =2.435878 MHz [2018.08.24-00.34.00:238] 0]LogMemory: Memory total: Physical=5.8GB (6GB approx) [2018.08.24-00.34.00:238] 0]LogMemory: Platform Memory Stats for Windows [2018.08.24-00.34.00:238] 0]LogMemory: Process Physical Memory: 104.35 MB used, 104.35 MB peak [2018.08.24-00.34.00:238] 0]LogMemory: Process Virtual Memory: 84.45 MB used, 84.45 MB peak [2018.08.24-00.34.00:238] 0]LogMemory: Physical Memory: 3580.24 MB used, 2400.12 MB free, 5980.36 MB total [2018.08.24-00.34.00:238] 0]LogMemory: Virtual Memory: 4617.59 MB used, 2400.12 MB free, 134217728.00 MB total [2018.08.24-00.34.00:264] 0]LogInit: Using OS detected language (fr-FR). [2018.08.24-00.34.00:264] 0]LogInit: Using OS detected locale (fr-FR). [2018.08.24-00.34.00:265] 0]LogTextLocalizationManager: No specific localization for ‘fr-FR’ exists, so the ‘fr’ localization will be used. [2018.08.24-00.34.00:267] 0]LogStreaming: Display: Took 0.003s to InitEngineTextLocalization. [2018.08.24-00.34.00:267] 0]LogInit: Setting process to per monitor DPI aware [2018.08.24-00.34.00:347] 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2018.08.24-00.34.00:347] 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2018.08.24-00.34.00:690] 0]LogHMD: Failed to initialize OpenVR with code 105 [2018.08.24-00.34.00:690] 0]LogD3D11RHI: D3D11 adapters: [2018.08.24-00.34.00:781] 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GT 630M’ (Feature Level 11_0) [2018.08.24-00.34.00:781] 0]LogD3D11RHI: 963/0/2990 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2018.08.24-00.34.00:839] 0]LogD3D11RHI: 1. ‘NVIDIA GeForce GT 630M’ (Feature Level 11_0) [2018.08.24-00.34.00:840] 0]LogD3D11RHI: 963/0/2990 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de [2018.08.24-00.34.00:849] 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0) [2018.08.24-00.34.00:849] 0]LogD3D11RHI: 963/0/2990 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2018.08.24-00.34.00:849] 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2018.08.24-00.34.00:862] 0]LogD3D11RHI: Creating new Direct3DDevice [2018.08.24-00.34.00:862] 0]LogD3D11RHI: GPU DeviceId: 0xde9 (for the marketing name, search the web for “GPU Device Id”) [2018.08.24-00.34.00:862] 0]LogWindows: EnumDisplayDevices: [2018.08.24-00.34.00:862] 0]LogWindows: 0. ‘Intel(R) HD Graphics 3000’ (P:1 D:1) [2018.08.24-00.34.00:863] 0]LogWindows: 1. ‘Intel(R) HD Graphics 3000’ (P:0 D:0) [2018.08.24-00.34.00:863] 0]LogWindows: 2. ‘NVIDIA GeForce GT 630M’ (P:0 D:0) [2018.08.24-00.34.00:863] 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter [2018.08.24-00.34.00:863] 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GT 630M [2018.08.24-00.34.00:863] 0]LogD3D11RHI: Driver Version: 391.35 (internal:23.21.13.9135, unified:391.35) [2018.08.24-00.34.00:863] 0]LogD3D11RHI: Driver Date: 3-23-2018 [2018.08.24-00.34.00:863] 0]LogRHI: Texture pool is 674 MB (70% of 963 MB) [2018.08.24-00.34.00:910] 0]LogD3D11RHI: Display: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0 [2018.08.24-00.34.00:910] 0]LogD3D11RHI: Async texture creation enabled [2018.08.24-00.34.00:929] 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2018.08.24-00.34.00:930] 0]LogShaderCompilers: Guid format shader working directory is -34 characters bigger than the processId version (…/…/…/…/…/…/Users/Sacha/Documents/Unreal Projects/Test_env_2_JALDRAS 4.20/Intermediate/Shaders/WorkingDirectory/10288/). [2018.08.24-00.34.00:930] 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Sacha/AppData/Local/Temp/UnrealShaderWorkingDir/4B0E29E9435ADC272D7A9C9223B8EEC2/’. [2018.08.24-00.34.01:414] 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform [2018.08.24-00.34.01:437] 0]LogTemp: Display: Loaded TP MacClientTargetPlatform [2018.08.24-00.34.01:462] 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform [2018.08.24-00.34.01:487] 0]LogTemp: Display: Loaded TP MacServerTargetPlatform [2018.08.24-00.34.01:510] 0]LogTemp: Display: Loaded TP MacTargetPlatform [2018.08.24-00.34.01:540] 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform [2018.08.24-00.34.01:572] 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform [2018.08.24-00.34.01:602] 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform [2018.08.24-00.34.01:611] 0]LogTemp: Display: Loaded TP WindowsTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:750] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.08.24-00.34.01:751] 0]LogTemp: Display: Loaded TP HTML5TargetPlatform [2018.08.24-00.34.01:822] 0]LogTemp: Display: Loaded TP IOSTargetPlatform [2018.08.24-00.34.01:822] 0]LogTemp: Display: Loaded TP IOSTargetPlatform [2018.08.24-00.34.01:855] 0]LogTemp: Display: Loaded TP TVOSTargetPlatform [2018.08.24-00.34.01:855] 0]LogTemp: Display: Loaded TP TVOSTargetPlatform [2018.08.24-00.34.01:872] 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform [2018.08.24-00.34.01:890] 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform [2018.08.24-00.34.01:907] 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform [2018.08.24-00.34.01:925] 0]LogTemp: Display: Loaded TP LinuxTargetPlatform [2018.08.24-00.34.01:937] 0]LogTemp: Display: Loaded TP LuminTargetPlatform [2018.08.24-00.34.01:937] 0]LogTargetPlatformManager: Display: Building Assets For Windows [2018.08.24-00.34.02:007] 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2018.08.24-00.34.02:007] 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2018.08.24-00.34.02:007] 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2018.08.24-00.34.03:136] 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2018.08.24-00.34.03:223] 0]LogDerivedDataCache: Loaded boot cache 0.09s 71MB C:/Users/Sacha/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc. [2018.08.24-00.34.03:223] 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Sacha/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc [2018.08.24-00.34.03:224] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Sacha/Documents/Unreal Projects/Test_env_2_JALDRAS 4.20/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2018.08.24-00.34.03:224] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2018.08.24-00.34.03:224] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Sacha/Documents/Unreal Projects/Test_env_2_JALDRAS 4.20/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2018.08.24-00.34.03:224] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2018.08.24-00.34.03:244] 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp. [2018.08.24-00.34.03:257] 0]LogDerivedDataCache: Using Local data cache path C:/Users/Sacha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2018.08.24-00.34.03:257] 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2018.08.24-00.34.03:257] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2018.08.24-00.34.03:287] 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2018.08.24-00.34.03:289] 0]LogSlate: Using FreeType 2.6.0 [2018.08.24-00.34.03:290] 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2018.08.24-00.34.03:391] 0]LogAssetRegistry: FAssetRegistry took 0.0286 seconds to start up [2018.08.24-00.34.03:947] 0]LogInit: Selected Device Profile: [Windows] [2018.08.24-00.34.04:133] 0]LogSimplygon: Simplygon DLL not present - disabling. [2018.08.24-00.34.04:137] 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging [2018.08.24-00.34.04:137] 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2018.08.24-00.34.04:137] 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2018.08.24-00.34.04:137] 0]LogMeshReduction: No automatic skeletal mesh reduction module available [2018.08.24-00.34.04:155] 0]LogNetVersion: Test_env_2_JALDRAS 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3169377370) [2018.08.24-00.34.04:946] 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.206962 seconds [2018.08.24-00.34.04:954] 0]LogUObjectArray: 38425 objects as part of root set at end of initial load. [2018.08.24-00.34.04:954] 0]LogUObjectAllocator: 6690872 out of 0 bytes used by permanent object pool. [2018.08.24-00.34.04:954] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2018.08.24-00.34.06:024] 0]LogFactions: Factions: Log Started [2018.08.24-00.34.06:028] 0]LogTcpMessaging: Initializing TcpMessaging bridge [2018.08.24-00.34.06:042] 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2018.08.24-00.34.06:218] 0]SourceControl: Source control is disabled [2018.08.24-00.34.06:218] 0]SourceControl: Source control is disabled [2018.08.24-00.34.06:220] 0]SourceControl: Source control is disabled [2018.08.24-00.34.06:221] 0]SourceControl: Source control is disabled [2018.08.24-00.34.06:416] 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2018.08.24-00.34.06:484] 0]LogOcInput: OculusInput pre-init called [2018.08.24-00.34.06:564] 0]LogEngine: Initializing Engine… [2018.08.24-00.34.06:569] 0]LogHMD: Failed to initialize OpenVR with code 105 [2018.08.24-00.34.06:571] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s [2018.08.24-00.34.06:571] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2018.08.24-00.34.06:571] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s [2018.08.24-00.34.06:572] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s [2018.08.24-00.34.06:871] 0]LogInit: Initializing FReadOnlyCVARCache [2018.08.24-00.34.06:889] 0]LogAIModule: Creating AISystem for world Untitled [2018.08.24-00.34.06:900] 0]LogInit: XAudio2 using ‘Haut-parleurs (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2018.08.24-00.34.06:955] 0]LogInit: FAudioDevice initialized. [2018.08.24-00.34.06:955] 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2018.08.24-00.34.08:235] 0]LogDerivedDataCache: Saved boot cache 1.28s 71MB C:/Users/Sacha/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc. [2018.08.24-00.34.08:246] 0]LogInit: Texture streaming: Enabled [2018.08.24-00.34.08:266] 0]LogEngineSessionManager: EngineSessionManager initialized [2018.08.24-00.34.08:281] 0]LogInit: Transaction tracking system initialized [2018.08.24-00.34.08:305] 0]BlueprintLog: New page: Editor Load [2018.08.24-00.34.08:397] 0]LocalizationService: Localization service is disabled [2018.08.24-00.34.08:741] 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb [2018.08.24-00.34.08:741] 0]LogCook: Display: Mobile HDR setting 1 [2018.08.24-00.34.08:741] 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0 [2018.08.24-00.34.08:741] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s [2018.08.24-00.34.08:741] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2018.08.24-00.34.08:741] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s [2018.08.24-00.34.08:741] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s [2018.08.24-00.34.08:769] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/Sacha/Documents/Unreal Projects/Test_env_2_JALDRAS 4.20/Content/’ took 0.02s [2018.08.24-00.34.08:769] 0]LogFactionsEditor: FactionsEditor: Log Started [2018.08.24-00.34.08:911] 0]SourceControl: Source control is disabled [2018.08.24-00.34.08:911] 0]Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/Sacha/Documents/Unreal Projects/Test_env_2_JALDRAS 4.20/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2018.08.24-00.34.08:911] 0]LightingResults: New page: Lighting Build [2018.08.24-00.34.08:914] 0]MapCheck: New page: Map Check [2018.08.24-00.34.08:915] 0]LightingResults: New page: Lighting Build [2018.08.24-00.34.09:418] 0]LogLinker: Error: Bad name index -1/402 [2018.08.24-00.34.09:422] 0]LogWindows: Windows GetLastError: L’opération a réussi. (0)
I see this “[2018.08.24-00.34.09:418] 0]LogLinker: Error: Bad name index -1/402 ” But I have no idea of what it is…
In case if it helps :
LoginId:2b8b07aa46c9a73ead9cdcbbc00a79a3
EpicAccountId:3b38f417fd9148b5a0f61fedd2bd3d32
I would really appreciate any help…
Thanks a lot