# My Point Cloud keep crashing

**URL:** <https://forums.unrealengine.com/t/my-point-cloud-keep-crashing/1255235>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, Rendering, point-cloud, question\
**Created:** [August 9, 2023, 3:33am UTC](https://forums.unrealengine.com/t/my-point-cloud-keep-crashing/1255235 "2023-08-09T03:33:06Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![AtTheTime](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AtTheTime](https://forums.unrealengine.com/u/AtTheTime)\
**Post date:** [August 9, 2023, 3:33am UTC](https://forums.unrealengine.com/t/my-point-cloud-keep-crashing/1255235/1 "2023-08-09T03:33:06Z")

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I am new to using blueprints and got a scan of a large warehouse that I have done, I have the e57 file and tried to put it into unreal engine and it keeps crashing on loading here is the error

```auto
Assertion failed: CurrentGPUVirtualAddress != 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp] [Line: 587]

UnrealEditor_D3D12RHI!FD3D12DescriptorCache::SetRootConstantBuffers() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp:587]
UnrealEditor_D3D12RHI!FD3D12StateCache::ApplyState() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12StateCache.cpp:565]
UnrealEditor_D3D12RHI!FD3D12CommandContext::RHIDrawIndexedPrimitive() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:1681]
UnrealEditor_RHI!FRHICommandDrawIndexedPrimitive::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandListCommandExecutes.inl:207]
UnrealEditor_Renderer!FRHICommand<FRHICommandDrawIndexedPrimitive,FRHICommandDrawIndexedPrimitiveString1377>::ExecuteAndDestruct() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:1105]
UnrealEditor_RHI!FRHICommandListBase::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:587]
UnrealEditor_RHI!<lambda_720a96d581de9603c136416f02291598>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:899]
UnrealEditor_RHI!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1310]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_RenderCore!FRHIThread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:333]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]

```

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**Author:** ![Anthony\_Attwood](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Anthony\_Attwood](https://forums.unrealengine.com/u/Anthony_Attwood)\
**Post date:** [January 23, 2024, 7:12am UTC](https://forums.unrealengine.com/t/my-point-cloud-keep-crashing/1255235/2 "2024-01-23T07:12:10Z")

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I know this is old but this is constantly happening to me too: UE5.3.2

I can’t work on my point cloud for longer than 5min before this happens

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**Author:** ![ShambhaviJoshi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ShambhaviJoshi](https://forums.unrealengine.com/u/ShambhaviJoshi)\
**Post date:** [February 26, 2024, 9:36pm UTC](https://forums.unrealengine.com/t/my-point-cloud-keep-crashing/1255235/3 "2024-02-26T21:36:21Z")

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Same here. cant seem to find a solution.  
It was working for me in UE5.2, but it could only handle a small file and crashed when I try to import 2nd point cloud

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<div class="post-metadata">

**Author:** ![AtTheTime](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AtTheTime](https://forums.unrealengine.com/u/AtTheTime)\
**Post date:** [January 22, 2025, 12:50pm UTC](https://forums.unrealengine.com/t/my-point-cloud-keep-crashing/1255235/4 "2025-01-22T12:50:58Z")

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Sorry for not responding but it looked like to me it was a VRAM issue for those that are wondering. It is likely that the graphics card hits it upper limit of VRAM and just crashing trying to load in all the points. Try and optimize as much as you can as it seems it likes 12GB+ of VRAM on a card
