# My players are not spawning in PlayerStart, just in Zero

**URL:** <https://forums.unrealengine.com/t/my-players-are-not-spawning-in-playerstart-just-in-zero/482699>\
**Category:** Blueprint\
**Tags:** spawn, unreal-engine, player-start, pawn, question\
**Created:** [April 30, 2021, 2:14pm UTC](https://forums.unrealengine.com/t/my-players-are-not-spawning-in-playerstart-just-in-zero/482699 "2021-04-30T14:14:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![JMelter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jmelter/32/480380_2.png) [@JMelter](https://forums.unrealengine.com/u/JMelter)\
**Post date:** [April 30, 2021, 2:14pm UTC](https://forums.unrealengine.com/t/my-players-are-not-spawning-in-playerstart-just-in-zero/482699/1 "2021-04-30T14:14:04Z")

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Good afternoon, I’m starting with UE4 C++ programming and trying to spawn pawns in different spawn points. The thing is that they’re just spawning in (0.0f, 0.0f, 0.0f) even when I setup the spawn in the GameMode.

Could someone tell me if I’m doing something wrong? Or any advice of my code?

[https://pastebin.com/N1Sph6yP](https://pastebin.com/N1Sph6yP) - This is my Pawn cpp.

[https://pastebin.com/3Kd72e04](https://pastebin.com/3Kd72e04) - This is my Pawn h.

These images are to clarify the problem.

[https://imgur.com/a/dQ7J94G](https://imgur.com/a/dQ7J94G)

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<div class="post-metadata">

**Author:** ![JMelter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jmelter/32/480380_2.png) [@JMelter](https://forums.unrealengine.com/u/JMelter)\
**Post date:** [April 30, 2021, 3:14pm UTC](https://forums.unrealengine.com/t/my-players-are-not-spawning-in-playerstart-just-in-zero/482699/2 "2021-04-30T15:14:18Z")

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Okey, I think I found the solution.

All the code was correct but, when I setup the camera to the springArm I was not attaching it to the socket so the Engine was creating a Camera for each Pawn in the scene in Zero.
