# My PIE client crashed when connecting to dedicated server

**URL:** <https://forums.unrealengine.com/t/my-pie-client-crashed-when-connecting-to-dedicated-server/755793>\
**Category:** Multiplayer & Networking\
**Tags:** dedicated-server, pie, unreal-engine, crash, question\
**Created:** [January 24, 2023, 7:24am UTC](https://forums.unrealengine.com/t/my-pie-client-crashed-when-connecting-to-dedicated-server/755793 "2023-01-24T07:24:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ragni5917](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ragni5917](https://forums.unrealengine.com/u/Ragni5917)\
**Post date:** [January 24, 2023, 7:24am UTC](https://forums.unrealengine.com/t/my-pie-client-crashed-when-connecting-to-dedicated-server/755793/1 "2023-01-24T07:24:19Z")

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-My PIE client crashed when connecting to dedicated server. The world seems to begin to load and then crashes. The server continues to run.  
PIE net mode - “play as client”  
Dedicated server is ran using a batch file with “/Game/Maps/Genesis.umap -server -log -nosteam”

I’ve had several ideas about how to solve this. Any help is appreciated.

Near the end of the Client crash log “LogBlueprintUserMessages: [BP\_PC\_GamePlay\_C\_0] Client 1: Initial Spawn Success”

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/7/a/77abd1462c6711b27bfe8339da6cdec143331c5d.png)

I think the issue may be happening as the Player Controller is firing SR\_SpawnPlayer - which is set to run on server.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/0/e/90ecb674e5926fdb085c551e4f9e206075d3d5b7.png)

\ ***End of the client crash log - from UECC - windows folder**

"[2023.01.24-06.41.28:866][834]LogNet: Client netspeed is 100000  
[2023.01.24-06.41.28:866][834]LogNet: Join request: /Game/Maps/MainMenu?Name=Desktop1-B5CA4300443319176A5F4B9506511465?SplitscreenCount=1  
[2023.01.24-06.41.28:867][834]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)  
[2023.01.24-06.41.28:867][834]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress  
[2023.01.24-06.41.28:867][834]LogGameState: Match State Changed from WaitingToStart to InProgress  
[2023.01.24-06.41.28:867][834]LogNet: Join succeeded: Desktop1-B5CA4300443  
[2023.01.24-06.41.28:869][834]LogSpawn: Warning: SpawnActor failed because no class was specified  
[2023.01.24-06.41.29:025][835]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture → DoNotLock  
[2023.01.24-06.41.29:025][835]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently\_IncludingInitialMouseDown → NoCapture  
[2023.01.24-06.41.29:025][835]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)  
[2023.01.24-06.41.33:337][131]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock → LockOnCapture  
[2023.01.24-06.41.33:337][131]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture → CapturePermanently  
[2023.01.24-06.41.33:341][131]LogNet: Browse: 127.0.0.1/Game/Maps/MainMenu  
[2023.01.24-06.41.33:341][131]LogNet: World NetDriver shutdown IpNetDriver\_6 [GameNetDriver]  
[2023.01.24-06.41.33:341][131]LogNet: DestroyNamedNetDriver IpNetDriver\_6 [GameNetDriver]  
[2023.01.24-06.41.33:341][131]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection\_6, Driver: GameNetDriver IpNetDriver\_6, IsServer: NO, PC: PC\_MainMenu\_C\_0, Owner: PC\_MainMenu\_C\_0, UniqueId: NULL:Desktop1-B5CA4300443319176A5F4B9506511465, Channels: 7, Time: 2023.01.24-06.41.33  
[2023.01.24-06.41.33:341][131]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection\_6, Driver: GameNetDriver IpNetDriver\_6, IsServer: NO, PC: PC\_MainMenu\_C\_0, Owner: PC\_MainMenu\_C\_0, UniqueId: NULL:Desktop1-B5CA4300443319176A5F4B9506511465  
[2023.01.24-06.41.33:341][131]LogExit: GameNetDriver IpNetDriver\_6 shut down  
[2023.01.24-06.41.33:341][131]LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)  
[2023.01.24-06.41.33:341][131]LogNet: Created socket for bind address: 0.0.0.0 on port 0  
[2023.01.24-06.41.33:341][131]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)  
[2023.01.24-06.41.33:341][131]LogNet: Game client on port 7777, rate 100000  
[2023.01.24-06.41.33:357][132]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.  
[2023.01.24-06.41.33:357][132]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:62602, Name: IpConnection\_7, Driver: GameNetDriver IpNetDriver\_5, IsServer: YES, PC: PC\_MainMenu\_C\_0, Owner: PC\_MainMenu\_C\_0, UniqueId: NULL:Desktop1-B5CA4300443319176A5F4B9506511465  
[2023.01.24-06.41.33:357][132]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:62602, Name: IpConnection\_7, Driver: GameNetDriver IpNetDriver\_5, IsServer: YES, PC: PC\_MainMenu\_C\_0, Owner: PC\_MainMenu\_C\_0, UniqueId: NULL:Desktop1-B5CA4300443319176A5F4B9506511465, Channels: 7, Time: 2023.01.24-06.41.33  
[2023.01.24-06.41.33:357][132]LogNet: UNetConnection::Close: CloseReason:  
[2023.01.24-06.41.33:357][132]LogNet: - Result=ControlChannelClose, ErrorContext=“ControlChannelClose”  
[2023.01.24-06.41.33:357][132]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:62602, Name: IpConnection\_7, Driver: GameNetDriver IpNetDriver\_5, IsServer: YES, PC: PC\_MainMenu\_C\_0, Owner: PC\_MainMenu\_C\_0, UniqueId: NULL:Desktop1-B5CA4300443319176A5F4B9506511465  
[2023.01.24-06.41.33:358][132]LogOnlineSession: Warning: OSS: No game present to leave for session (GameSession)  
[2023.01.24-06.41.34:371][203]LogHandshake: SendChallengeResponse. Timestamp: 19.566337, Cookie: 212076249144210085069173088072239237175168187112163107000107  
[2023.01.24-06.41.34:414][206]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection\_8, Driver: PendingNetDriver IpNetDriver\_7, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID  
[2023.01.24-06.41.34:472][210]LogNet: Welcomed by server (Level: /Game/Maps/Genesis, Game: /Game/Blueprints/Gameplay/BP\_GM\_GamePlay.BP\_GM\_GamePlay\_C)  
[2023.01.24-06.41.34:472][210]LogLoad: LoadMap: 127.0.0.1/Game/Maps/Genesis?game=/Game/Blueprints/Gameplay/BP\_GM\_GamePlay.BP\_GM\_GamePlay\_C  
[2023.01.24-06.41.34:472][210]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE\_1\_MainMenu  
[2023.01.24-06.41.34:473][210]LogWorld: UWorld::CleanupWorld for MainMenu, bSessionEnded=true, bCleanupResources=true  
[2023.01.24-06.41.34:473][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated  
[2023.01.24-06.41.34:549][210]LogAudio: Display: Audio Device unregistered from world ‘None’.  
[2023.01.24-06.41.34:553][210]LogUObjectHash: Compacting FUObjectHashTables data took 3.05ms  
[2023.01.24-06.41.34:565][210]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded()  
[2023.01.24-06.41.34:566][210]LogAudio: Display: Audio Device (ID: 4) registered with world ‘Genesis’.  
[2023.01.24-06.41.34:566][210]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000  
[2023.01.24-06.41.34:567][210]LogWorldPartition: Display: WorldPartition initialize started…  
[2023.01.24-06.41.34:567][210]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0)  
[2023.01.24-06.41.34:571][210]LogWorldPartition: Display: GenerateStreaming started…  
[2023.01.24-06.41.34:571][210]LogWorldPartition: Display: GetPartitionedActors started…  
[2023.01.24-06.41.34:571][210]LogWorldPartition: Display: ValidateSingleActorReferer started…  
[2023.01.24-06.41.34:571][210]LogWorldPartition: Display: ValidateSingleActorReferer took 9 us  
[2023.01.24-06.41.34:571][210]LogWorldPartition: Display: GetPartitionedActors took 77 us  
[2023.01.24-06.41.34:803][210]LogWorldPartition: Display: GenerateStreaming took 231 ms  
[2023.01.24-06.41.34:816][210]LogWorldPartition: Display: WorldPartition initialize took 248 ms  
[2023.01.24-06.41.34:816][210]LogPlayLevel: PIE: World Init took: (0.250101s)  
[2023.01.24-06.41.36:350][210]LogWorld: Bringing World /Game/Maps/Genesis.Genesis up for play (max tick rate 0) at 2023.01.23-23.41.36  
[2023.01.24-06.41.36:351][210]LogWorld: Bringing up level for play took: 0.036298  
[2023.01.24-06.41.36:351][210]LogLoad: Took 1.878748 seconds to LoadMap(/Game/Maps/Genesis)  
[2023.01.24-06.41.36:351][210]LogWorldPartition: New Streaming Source: PlayerController\_0 → Position: X=0.000 Y=0.000 Z=0.000  
[2023.01.24-06.41.36:351][210]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(22), CellsToLoad(0), CellsToUnload(0)  
[2023.01.24-06.41.36:351][210]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=0.000 Y=0.000 Z=0.000,P=0.000000 Y=0.000000 R=0.000000  
[2023.01.24-06.41.36:395][211]LogSpawn: Warning: SpawnActor failed because no class was specified  
[2023.01.24-06.41.36:397][211]LogWorldPartition: New Streaming Source: BP\_PC\_GamePlay\_C\_0 → Position: X=0.000 Y=0.000 Z=0.000  
[2023.01.24-06.41.36:397][211]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(18), CellsToLoad(0), CellsToUnload(0)  
[2023.01.24-06.41.36:397][211]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=0.000 Y=0.000 Z=0.000,P=0.000000 Y=0.000000 R=0.000000  
[2023.01.24-06.41.36:474][212]LogBlueprintUserMessages: [BP\_PC\_GamePlay\_C\_0] Client 1: Initial Spawn Success  
[2023.01.24-06.41.36:475][212]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(18), CellsToLoad(0), CellsToUnload(0)  
[2023.01.24-06.41.36:476][212]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=0.000 Y=0.000 Z=0.000,P=0.000000 Y=0.000000 R=0.000000  
[2023.01.24-06.41.36:478][212]LogStreaming: Display: FlushAsyncLoading: 32 QueuedPackages, 22 AsyncPackages  
[2023.01.24-06.41.36:712][212]LogOutputDevice: Warning:

Script Stack (1 frames):  
GameStateBase.OnRep\_ReplicatedHasBegunPlay

[2023.01.24-06.41.36:713][212]LogWindows: Windows GetLastError: The operation completed successfully. (0)"

\ ***End of server log**

[2023.01.24-06.41.15:212][1]LogLinker: ResetLoaders(/Engine/PythonTypes) is flushing async loading  
[2023.01.24-06.41.15:212][1]LogStreaming: Display: FlushAsyncLoading: 56 QueuedPackages, 0 AsyncPackages  
[2023.01.24-06.41.34:368][577]LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:55844  
[2023.01.24-06.41.34:368][577]LogHandshake: SendConnectChallenge. Timestamp: 19.566337, Cookie: 212076249144210085069173088072239237175168187112163107000107  
[2023.01.24-06.41.34:401][578]LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:55844  
[2023.01.24-06.41.34:401][578]LogHandshake: SendChallengeAck. InCookie: 212076249144210085069173088072239237175168187112163107000107  
[2023.01.24-06.41.34:401][578]LogNet: Server accepting post-challenge connection from: 127.0.0.1:55844  
[2023.01.24-06.41.34:402][578]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)  
[2023.01.24-06.41.34:403][578]LogNet: NotifyAcceptedConnection: Name: Genesis, TimeStamp: 01/23/23 23:41:34, [UNetConnection] RemoteAddr: 127.0.0.1:55844, Name: IpConnection\_0, Driver: GameNetDriver IpNetDriver\_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID  
[2023.01.24-06.41.34:403][578]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 127.0.0.1:55844, Name: IpConnection\_0, Driver: GameNetDriver IpNetDriver\_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID  
[2023.01.24-06.41.34:434][579]LogNet: NotifyAcceptingChannel Control 0 server World /Game/Maps/Genesis.Genesis: Accepted  
[2023.01.24-06.41.34:434][579]LogNet: Remote platform little endian=1  
[2023.01.24-06.41.34:435][579]LogNet: This platform little endian=1  
[2023.01.24-06.41.34:435][579]LogNetVersion: Susie 1.0.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1737689780)  
[2023.01.24-06.41.34:466][580]LogNet: Login request: ?Name=Desktop1-B5CA4300443319176A5F4B9506511465 userId: NULL:Desktop1-B5CA4300443319176A5F4B9506511465 platform: NULL  
[2023.01.24-06.41.34:500][581]LogNet: Client netspeed is 100000  
[2023.01.24-06.41.36:375][638]LogNet: Join request: /Game/Maps/Genesis?Name=Desktop1-B5CA4300443319176A5F4B9506511465?SplitscreenCount=1  
[2023.01.24-06.41.36:376][638]LogBlueprintUserMessages: [BP\_PC\_GamePlay\_C\_0] Failed to spawn at PC beginP  
[2023.01.24-06.41.36:377][638]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)  
[2023.01.24-06.41.36:378][638]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress  
[2023.01.24-06.41.36:378][638]LogGameState: Match State Changed from WaitingToStart to InProgress  
[2023.01.24-06.41.36:379][638]LogNet: Join succeeded: Desktop1-B5CA4300443  
[2023.01.24-06.41.39:510][733]LogNet: UNetConnection::Cleanup: Closing open connection. [UNetConnection] RemoteAddr: 127.0.0.1:55844, Name: IpConnection\_0, Driver: GameNetDriver IpNetDriver\_0, IsServer: YES, PC: BP\_PC\_GamePlay\_C\_0, Owner: BP\_PC\_GamePlay\_C\_0, UniqueId: NULL:Desktop1-B5CA4300443319176A5F4B9506511465  
[2023.01.24-06.41.39:510][733]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:55844, Name: IpConnection\_0, Driver: GameNetDriver IpNetDriver\_0, IsServer: YES, PC: BP\_PC\_GamePlay\_C\_0, Owner: BP\_PC\_GamePlay\_C\_0, UniqueId: NULL:Desktop1-B5CA4300443319176A5F4B9506511465, Channels: 8, Time: 2023.01.24-06.41.39  
[2023.01.24-06.41.39:512][733]LogNet: UNetConnection::Close: CloseReason:  
[2023.01.24-06.41.39:513][733]LogNet: - Result=Cleanup, ErrorContext=“Cleanup”  
[2023.01.24-06.41.39:515][733]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:55844, Name: IpConnection\_0, Driver: GameNetDriver IpNetDriver\_0, IsServer: YES, PC: BP\_PC\_GamePlay\_C\_0, Owner: BP\_PC\_GamePlay\_C\_0, UniqueId: NULL:Desktop1-B5CA4300443319176A5F4B9506511465  
[2023.01.24-06.41.39:522][733]LogOnlineSession: Warning: OSS: No game present to leave for session (GameSession)

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**Author:** ![sgghx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sgghx](https://forums.unrealengine.com/u/sgghx)\
**Post date:** [March 5, 2024, 2:50am UTC](https://forums.unrealengine.com/t/my-pie-client-crashed-when-connecting-to-dedicated-server/755793/2 "2024-03-05T02:50:59Z")

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Same problem. I tried fix the crash, but level streaming still doesn’t match.
