The character class has a special property for orientation. The class you’re using does not. But the movement component has velocity, use it to orient the Pawn. Or use the direction in which you’re moving as this actor’s rotation.
The character class has a special property for orientation. The class you’re using does not. But the movement component has velocity, use it to orient the Pawn. Or use the direction in which you’re moving as this actor’s rotation.