so, in my game im using an actor as my enemy ai, i want it to move like how your ai would be if it was a character bp class. it moves just fine, but it won’t rotate when it moves in a different direction. also the only way it moves is by a “Floating Pawn Movement”. also if you could show me how to do it in blueprints that would be helpful.
The character class has a special property for orientation. The class you’re using does not. But the movement component has velocity, use it to orient the Pawn. Or use the direction in which you’re moving as this actor’s rotation.