What you’re basically asking for a plug-n-play templatization of, well, going by your pastebin, an MMO.
Let’s cover some statements of your pastebin:
“I think content creation should be limitless(that’s my main point).”
- It is. The tools we have available today are mind bending.
“After the templates were made, you could make new hierarchies. You would just need to edit the templates a little and combine them correctly.”
- This is what OOP is for. What you are asking for is the hardest part of the programming to be done for you. You start with a very basic base, and extend. The better you are at planning and design, the easier the transition, and the less likely you are to run into core rewrites.
“The problem is… I’m never going to learn to program games. The reason I’m never going to learn is because I would need someone to show me exactly how to do what I want to do step by step from scratch.”
- This is called spoon-feeding, and good programmers are not into that. No one is going to make a tutorial on how to make a very specific kind of game, unless it is very simple. Once you understand the basics of programming, it gets allot easier.
“I’m too stupid and unmotivated to learn on my own.”
- Unwarranted self-loathing. No one is “to stupid” to learn blueprints, being lazy is a state of mind. If you want it bad enough, you learn.
“I have never wasted my time attempting to learn game development… while as I’m sure other people have.”
- This is a hugely massive insult to nearly the entire userbase here. What I know wasn’t gifted to me, nor was it a waste of time. It was a concentrated effort to learn many skills (and I’m still learning).
“Someone teaching you how to do something “step by step” by simply explaining something to you is far more valuable and easy then learning on your own…”
- Figuring it out on your own is the only way to make it stick. As programmers, we live for the “aha” moment.
“I’m sure there are tons of people who have been so called “learning” for years and can’t produce anything at all.”
- Different people have different learning styles. If you aren’t improving, try a different approach.
“My main belief is that I think people should make content from templates… provided someone else would make the templates and show you how to make content with them.”
- PARADOX, if everyone made everything from templates. Who are the template makers?
“And I don’t think the construction of these templates would take a long time either.”
- Yes they do, it’s the base of a game. Longer actually, they need to have documentation and be easily extendable to people outside of the original development cone.
“2000 total hours from an individual not a team is plenty of time to create an MMO worthy of playing.”
- Yeah, if that MMO is a MUD.
“Everyone on the internet says making an MMO requires a large team. But I believe taking a multiplayer FPS and adding MMO features(equipment, leveling etc) then making it run on a larger server and connect to more clients and save their progress is possible for an individual.”
**- An MMO does require a signifigant team. You are forgetting about:
*GM (Game Master) Moderation
*Updates (Client Side)
*Updates (Server Side)
*Updates for the updater.
*CPAs (Gotta be bringing in money to keep those servers running, they eat a huge amount of bandwith.)
Database Moderation (Yes, this takes a whole other team.)
and more, and more, and more
“I think it would be cool if companies would put together blank games complete with tutorial videos. These blank games would be project files with templates inside of them. The tutorials would teach you how to make content from the templates. The companies would have to figure out how to build the mechanics for the game… and construct the templates too.”
**-For an MMO? No, that takes a massive amount of time to lay out a bug free, reasonably secure, extendable, documented, base. Even for the simplest games, it would at least, take a few dozen hours. **
“Once the architecture for the whole game is explained in tutorial format with a blank project file ready to be distributed, launched, and updated… it should be very easy to add content.”
- Content, while extremely difficult to create (it takes me hours just to draw up the CONCEPT ART), is not your biggest worry. It is the BARRAGE of system specific patches you will be doing to placate angry customers.
“But everyone says that multiplayer is amazingly complex. If I already know how to code a character shooting projectiles… then what is so amazingly complex about doing this on a server? It is such bullcrap that no matter what your idea is, even if its ridiculously simple, the people on the forums lie that its “complex” just because its multiplayer. I’m sure they could tell you in 20 minutes how to make a simple server.”
- Do you know how the internet works? How old are you? No one here is lying, multiplayer games are intense to create and manage. Are you familiar with the term replication? Packet loss? Packet encryption?
“Who would want to work in this field if even a professional who is supposed to know exactly what he’s doing can’t even put together a simple MMO like two paragraphs ago?”
- Most people don’t make it in this field. Work long enough in it, and you get to know everyone.
“You can not download a blank MMO project with step by step instructions on how to make content. Its unfortunate that evidently there is no one smart enough to make “blank MMOs”.”
- Again, insulting the user-base. I’m beginning to think you’re a kid mad at a system that doesn’t exist.
These are probably more to your style:
Normally I am not this acidic, but you simultaneously called artist, content creators, market place curators, modelers, animators, and programmers everything from arrogant liars to stupid in one swoop.
If you need help, we’re here to help, but we’re not going to spoon feed you when Epic practically already is.