Hello everybody.
Using Python, I developed an OpenCV-based tracking algorithm which, by selecting a portion of the image relating to an object from the camera frame, is then able to recognize and then track the object in question.
Now I have to use this system on an unreal project.
The problem is that when I go to select the object in the captured scene from unreal, even if the object remains motionless, the tracker does not recognize it and the bounding box turns off by itself.
Is it possible that there is something that escapes me in relation to editing an image captured by Unreal?