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My model looks different in Mixer and in UE5

I created a simple model in Blender, next i exported it to fbx. I created a texture set in Mixer (Albedo, AO, normal, roughness, specular). I created material in EU with textures from Mixer.
Im Mixer my object looks good, but in UE is dark and blurry.


What am I doing wrong, how to fix it? (I am a beginner )

Mixer has different light and rendering engine than unreal, so no matter what you do things will always be different.

You need to determine if the material needs adjusting or if the level lighting needs adjusting.

I increased the brightness of the texture in Photoshop, now it looks beter.