I compiled the editor from source and installed the cross compiler . The problem is that my game as well as stop responding or show only black screens when I test them in linux. Is it my linux build or is it my compiling or my game.
I made a post about it here but nobody answered.
I am running 4.6.1 on windows 8.1 and packing on windows.
My game starts with and empty level and does nothing and is responding at this time it should not read or write anything
If I press a key and spawn widgets , the game becomes not-responding.
If I try to create a save game, the game becomes not-responding.
on the title screen it says GLSL_150
glxinfo | grep “OpenGL version”
3.0 mesa 10.3.0
when I launch via the terminal:
Using binned
FMallocCrash overhead is 3780608 bytes
4.6.1-0+UE4 7038 3077 412 0
my Linux setup is
14.04 LTS with no swap file(drive?) 8GB ram intlel i3 with gpu HD4400
I can provide a steam key for testing
Also a previous build (current steam build) becomes not responding when [remove from parent] was used to close a widget ( the game is starting with beginplay>create windget> addtoviewport )