# My landscape paint is cut off.

**URL:** <https://forums.unrealengine.com/t/my-landscape-paint-is-cut-off/1859666>\
**Category:** World Creation\
**Tags:** landscape-painting, landscape-problems, unreal-engine, Landscape, question\
**Created:** [May 17, 2024, 1:54am UTC](https://forums.unrealengine.com/t/my-landscape-paint-is-cut-off/1859666 "2024-05-17T01:54:15Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![qusrby](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@qusrby](https://forums.unrealengine.com/u/qusrby)\
**Post date:** [May 17, 2024, 8:36am UTC](https://forums.unrealengine.com/t/my-landscape-paint-is-cut-off/1859666/2 "2024-05-17T08:36:35Z")

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I found the cause of the problem and also found a solution.

> [@Landscape layer blending issue with more than 3 layers.](https://forums.unrealengine.com/t/landscape-layer-blending-issue-with-more-than-3-layers/145215/2):
>
> You’re run out of texture memory. In you material, click on all the textures and change ‘sampler source’ from asset to ‘shared: wrap’. Vertex painting is for meshes not landscapes, so best to stick to a landscape material.

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