My Ik Goal created in Ik Rig doesn't work in my animation blueprint

Hi!

I created a new Ik Goal for the pelvis (solver stack = Transform) into the default unreal’s ik rig.
When I call the ik rig into my animation blueprint, I can see the location and rotation values previously exposed. But I can’t see the draw and if I set the values of the goal it doesn’t work neither.

Is this a bug or am I just forgetting something to set?

Thanks!