I replaced my current script with that macro, wish I knew about it from the start thanks for showing me it though.
But I’m still having the same problem, the right amount of grid points are spawning but for some reason the grid point which it says it spawned isn’t the same one that is actually visible. It says its spawning grid point_0 but when I hover over it in game it comes up as grid point_2 and I can’t interact with it.
Edit: when I say spawning grid point 0 I mean just setting it visible as I’m spawning all of them but only trying to make the first one visible