Thanks Roy! So you think there is no real point in me optimizing my game into the ground? At this point i have my textures all at 512×512, everything set to lowest minimum lod, particles spawning and optimized, animations optimized, skeletal meshes at lowest LOD, foliage culled, all static meshes instanced/culled, materials optimized, baked lights (and very few), very little pink/white in shader complexity (mostly particles), game user setting default to low, screen percentage at 50%, nothing hidden in widgets/few bindings, created device profiles, used the profiler/frontend to troubleshoot/eliminate trouble spots, max fps set to 30 or lower, all sub-levels hidden, and this list goes on and on. Every single one of my test devices heat up, not just one. I thought i had found the problem when i switched out my foliage and landscape material for a more optimized type, but alas, still my devices are heating. I would understand the hardware perspective if it werent happening across multiple device types, including a galaxy s23 ultra, pixel 6, moto edge, galaxy a51, and and a one plus Nord. Also amoung these phones are some tablets with similar specs. I feel that i have enough devices to say with surety that its more likely my game that is heating than the hardware. It is making me literally nuts and im running out of ideas to make this work. In fact, it appears sometimes that the only sure way to make the devices not heat up is to just package an empty project.