So when I try to open either preferences’ or ‘project settings’ menus the editor freezes for a short time and then closes. This occurs when I try to open those menus with any project.
Here is the crash report from the most recent crash:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
aticfx64
aticfx64
d3d11
d3d11
d3d11
d3d11
d3d11
d3d11
d3d11
d3d11
dxgi
dxgi
dxgi
msvcrt
msvcrt
msvcrt
msvcrt
msvcrt
ntdll
ntdll
msvcrt
msvcrt
msvcrt
msvcrt
msvcrt
dxgi
ntdll
ntdll
ntdll
KERNELBASE
msvcrt
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
UE4Editor_D3D11RHI!FD3D11Viewport::FD3D11Viewport() [D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\WindowsD3D11Viewport.cpp:186]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateViewport() [D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:668]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::CreateViewport() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:362]
UE4Editor_SlateCore!SWindow::ShowWindow() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:1392]
UE4Editor_Slate!FSlateApplication::AddWindowAsNativeChild() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:2054]
UE4Editor_Slate!FTabManager::RestoreArea_Helper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1526]
UE4Editor_Slate!FTabManager::RestoreArea() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1391]
UE4Editor_Slate!FTabManager::FindPotentiallyClosedTab() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1306]
UE4Editor_Slate!FTabManager::InvokeTab_Internal() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1253]
UE4Editor_Slate!FTabManager::TryInvokeTab() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1187]
UE4Editor_ProjectSettingsViewer!FProjectSettingsViewerModule::ShowSettings() [D:\Build++UE4\Sync\Engine\Source\Editor\ProjectSettingsViewer\Private\ProjectSettingsViewerModule.cpp:65]
UE4Editor_Settings!FSettingsModule::ShowViewer() [D:\Build++UE4\Sync\Engine\Source\Developer\Settings\Private\SettingsModule.cpp:57]
UE4Editor_MainFrame!FSettingsMenu::OpenSettings() [D:\Build++UE4\Sync\Engine\Source\Editor\MainFrame\Private\Menus\SettingsMenu.h:96]
UE4Editor_MainFrame!TBaseStaticDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,FName,FName,FName>::ExecuteIfSafe() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1081]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1032]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
UE4Editor_Slate!SButton::ExecuteOnClick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:385]
UE4Editor_Slate!SButton::OnMouseButtonUp() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:304]
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:400]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_cc5aea9e7377b04ce85c30c65ec3889b> >() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:378]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4831]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5372]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5337]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2205]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2698]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1881]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:905]
user32
user32
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:125]
UE4Editor!FEngineLoop::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4850]
UE4Editor!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
UE4Editor!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!LaunchWindowsStartup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
UE4Editor!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll