I have new C++ project that contains 2 levels
- Level with a menu. (see menuWidget, MenuEvents screenshots)
- Default level for empty project. (Lightning, Plane)
GameMode,Character are c++ classes
If i start game on second level, all works correct.
But if i start game on first level (and click Start button), second level is loaded, but my character falls down. No matter colission settings. (see CollisionPlane and CollisionPlayer screenshot)
Also i’ve added a Blocking Volume, but this volume also doesn’t block my Character
I tried add a menu to 2 base project( TopDown and third Person) and character has been falling