I have attached pictures to show what i mean, but basically:
I have followed tutorials on how to layer blend my idle/movement to my attack animation so that my character can do both when i press left click…
In the preview window it even shows that when i enable movement and attack, both work perfectly… But when i play and use attack, the character becomes static and plays the attack animation without moving its legs. So basically the Base pose is not playing even though it does in the preview.
I posted a picture of my attack blueprint and i am 99% certain that THAT is where the problem is, anyone know how to set up the attack blueprint correctly so that it doesn’t ignore the blended Base pose???