For some reason my Bot does use the animation blueprint as it walks, but as soon as another variable gets triggered than walking (tested it with the debugger they get triggere and in the anim graph everything is set up properly and works aswell) it still walks.
For example if the movement speed increases to 600 (run) it has the speed but still uses the walk animation even though the run bollean is beeing triggered
My thesis is that the cast is not proper, but i am not sure,
thanks in advance
Hi ,
Try a different node for your Owning Actor, and cast from this. Here is the what I see normally used for Animation Blueprints.
tried that before did not work either…
turns out was a mistake in the cast where i defined the walk and run speed both with equals or greater/smaller then so it was always on walk as that turned on first, thanks a lot hto