So I’m super new to Unreal 4. I’ve been following the great video tutorials. I’ve done around 50 video tutorials or so. I’m not new to game development in general, just Unreal 4 and blueprints.
I thought after doing a number of these that I would share my progress in the form of a pc game i could share with my development partner (real coder) to show him what I’m doing with U4 and blueprints.
I went to compile and omg… besides the fact that the build must have taking i dunno maybe an hour or so… the game folder was almost 1gb in size. This seems incredibly bloated for a game where a guy is jumping around in a un-textured box room.
So what is the deal? how small can an Unreal 4 game actually be? I’m interested in doing simple causal games to start out. I realize that I included the starter content and that probably accounts for some bloat, but i figured that still this overall demo level I’ve been building with it isn’t all that much stuff…