You should be able to select the collision component of your character and tell it to be locked on the Y Axis.
Hi everyone,
Not sure if this has been asked, but my character in a 2D side scroller is acting strange. Everytime it hops onto another sprite like the enemy, it suddenly tipped and fall off. This does not happen all the time. Occasionally. But it’s annoying.
I know it’s going to the back in Y Direction because I have tested the location using print string on Tick. This never happened before, using the 2D template, I have never experience such case. Did I forgot or over checked any other settings?
I do notice in the randomness, the enemy sprite or my character rotating in Z direction a little bit. could this be the case? If so then What can I do to lock them?
Thank you.
How exactly do I do that? At the sprite settings?