For my climbing system i want to trace a detailed wall for points availble to climb on. So far ive been using SweepMultiByObjectType that gives me a nice array with points.
The problem is that when the wall is made from only 1 mesh (like caves, rocks etc) SweepMultiByObjectType does not give me all the points
So i thought using SweepMultiByChannel, but it only returns one point.
How can i trace for multiple points on 1 object?