I have Multi Sphere Tracing set up by object types, works for picking up manually placed static meshes.
However, if I add an instanced static mesh or HISM (with exact same collision settings) through blueprints it doesn’t find it, even when they are right next to each other.
Trace by object, channel, etc… nothing, even though the manually placed static mesh (orange) has the same collision settings as the generated instances (blue).
Resolved. I unchecked Ignore Self, self being the blueprint itself… form there I was able to get all the information needed from breaking the hit result.