Hello Community!
For some reason, the repo i downloaded here https://github.com/NvPhysX/UnrealEngine/tree/MultiRes-4.12 isn’t compiling.
Was curious if i missed anything upon setting this up?
Here’s the error from the output in VS 2015
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-RHI.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp : error C4605: '/DRHI_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp : error C4605: '/DTASKGRAPH_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\RHI\Public': command line argument number 2 does not match precompiled header
4> Module.RenderCore.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-RenderCore.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp : error C4605: '/DRENDERCORE_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\RenderCore\Public': command line argument number 2 does not match precompiled header
4> Module.ShaderCore.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-ShaderCore.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4605: '/DSHADERCORE_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4605: '/DDERIVEDDATACACHE_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\ShaderCore\Public': command line argument number 2 does not match precompiled header
4> Module.ShaderCompilerCommon.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-ShaderCompilerCommon.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp : error C4605: '/DSHADERCOMPILERCOMMON_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp : error C4605: '/DSHADERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\ShaderCompilerCommon\Public': command line argument number 2 does not match precompiled header
4> Module.ShaderPreprocessor.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-ShaderPreprocessor.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp : error C4605: '/DSHADERPREPROCESSOR_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp : error C4605: '/DSHADERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\ShaderPreprocessor\Public': command line argument number 2 does not match precompiled header
4> Module.Core.7_of_8.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.7_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4> Module.Core.6_of_8.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.6_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4> Module.Core.5_of_8.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.5_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4> Module.Core.4_of_8.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.4_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4> Module.Core.3_of_8.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.3_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4> Module.Core.8_of_8.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.8_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4> Module.Core.1_of_8.cpp
4> Module.Core.2_of_8.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.1_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.2_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4> Module.ImageCore.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\Module.ImageCore.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\Module.ImageCore.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-ImageCore.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\Module.ImageCore.cpp : error C4605: '/DIMAGECORE_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\Module.ImageCore.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\ImageCore\Public': command line argument number 2 does not match precompiled header
4> Module.Json.cpp
4> Module.DesktopPlatform.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\Module.Json.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\Module.Json.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-Json.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\Module.Json.cpp : error C4605: '/DJSON_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\Module.Json.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\Json\Private': command line argument number 2 does not match precompiled header
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\Module.DesktopPlatform.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\Module.DesktopPlatform.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-DesktopPlatform.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\Module.DesktopPlatform.cpp : error C4605: '/DDESKTOPPLATFORM_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\Module.DesktopPlatform.cpp : error C4605: '/DJSON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\Module.DesktopPlatform.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\DesktopPlatform\Private': command line argument number 2 does not match precompiled header
4> [38/96] Resource PCLaunch.rc
4> [39/96] Resource ModuleVersionResource.rc.inl
4> Module.SandboxFile.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\Module.SandboxFile.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\Module.SandboxFile.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-SandboxFile.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\Module.SandboxFile.cpp : error C4605: '/DSANDBOXFILE_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\Module.SandboxFile.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\SandboxFile\Public': command line argument number 2 does not match precompiled header
4> Module.TargetPlatform.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-TargetPlatform.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/DTARGETPLATFORM_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/DDESKTOPPLATFORM_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/DWITH_PHYSX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/DWITH_APEX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/DWITH_RUNTIME_PHYSICS_COOKING' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/DPHYSXFORMATS_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\TargetPlatform\Public': command line argument number 2 does not match precompiled header
4> Module.Projects.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\Module.Projects.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\Module.Projects.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-Projects.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\Module.Projects.cpp : error C4605: '/DPROJECTS_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\Module.Projects.cpp : error C4605: '/DJSON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\Module.Projects.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\Projects\Private': command line argument number 2 does not match precompiled header
4> [43/96] Resource PCLaunch.rc
4> [44/96] Resource PCLaunch.rc
4> [45/96] Resource ModuleVersionResource.rc.inl
4> [46/96] Resource ModuleVersionResource.rc.inl
4> [47/96] Resource PCLaunch.rc
4> [48/96] Resource ModuleVersionResource.rc.inl
4> Module.TextureFormatDXT.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-TextureFormatDXT.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DTEXTUREFORMATDXT_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DIMAGECORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_UNREALPNG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_UNREALJPEG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_UNREALEXR=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DIMAGEWRAPPER_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DTEXTURECOMPRESSOR_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_PHYSX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_APEX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_RUNTIME_PHYSICS_COOKING' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_BOX2D=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_RECAST=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DENGINE_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DRENDERER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DPACKETHANDLER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\TextureFormatDXT': command line argument number 2 does not match precompiled header
4> Module.TextureFormatPVR.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-TextureFormatPVR.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DTEXTUREFORMATPVR_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DIMAGECORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_UNREALPNG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_UNREALJPEG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_UNREALEXR=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DIMAGEWRAPPER_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DTEXTURECOMPRESSOR_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_PHYSX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_APEX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_RUNTIME_PHYSICS_COOKING' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_BOX2D=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_RECAST=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DENGINE_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DRENDERER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DPACKETHANDLER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\TextureFormatPVR': command line argument number 2 does not match precompiled header
4> Module.MetalShaderFormat.cpp
4> Module.TextureFormatAndroid.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-MetalShaderFormat.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DMETALSHADERFORMAT_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DSHADERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DSHADERCOMPILERCOMMON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DSHADERPREPROCESSOR_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\Apple\MetalRHI\Public': command line argument number 2 does not match precompiled header
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-TextureFormatAndroid.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DTEXTUREFORMATANDROID_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DIMAGECORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_UNREALPNG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_UNREALJPEG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_UNREALEXR=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DIMAGEWRAPPER_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DTEXTURECOMPRESSOR_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_PHYSX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_APEX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_RUNTIME_PHYSICS_COOKING' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_BOX2D=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_RECAST=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DENGINE_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DRENDERER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DPACKETHANDLER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\TextureFormatAndroid': command line argument number 2 does not match precompiled header
4> Module.ShaderCompileWorker.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker.exe"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DSHADERCOMPILEWORKER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DPROJECTS_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DJSON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DSHADERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DSANDBOXFILE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DTARGETPLATFORM_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DDESKTOPPLATFORM_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DLAUNCH_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DPROFILERSERVICE_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\Launch\Private': command line argument number 2 does not match precompiled header
4> Module.ShaderFormatD3D.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-ShaderFormatD3D.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DSHADERFORMATD3D_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DSHADERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DSHADERPREPROCESSOR_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DSHADERCOMPILERCOMMON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DWITH_D3DX_LIBS=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DD3D11RHI_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\Windows\ShaderFormatD3D': command line argument number 2 does not match precompiled header
4> Module.VulkanShaderFormat.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-VulkanShaderFormat.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DVULKANSHADERFORMAT_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DSHADERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DSHADERCOMPILERCOMMON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DSHADERPREPROCESSOR_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\VulkanRHI\Public': command line argument number 2 does not match precompiled header
4> Module.ShaderFormatOpenGL.cpp
4> Module.TextureFormatASTC.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-ShaderFormatOpenGL.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DSHADERFORMATOPENGL_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DSHADERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DSHADERCOMPILERCOMMON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DSHADERPREPROCESSOR_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DOPENGLDRV_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\ShaderFormatOpenGL': command line argument number 2 does not match precompiled header
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-TextureFormatASTC.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DTEXTUREFORMATASTC_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DIMAGECORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_UNREALPNG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_UNREALJPEG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_UNREALEXR=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DIMAGEWRAPPER_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DTEXTURECOMPRESSOR_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_PHYSX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_APEX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_RUNTIME_PHYSICS_COOKING' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_BOX2D=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_RECAST=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DENGINE_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DRENDERER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DPACKETHANDLER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\TextureFormatASTC': command line argument number 2 does not match precompiled header
4> [58/96] Resource PCLaunch.rc
4> [59/96] Resource ModuleVersionResource.rc.inl
4> [60/96] Resource ModuleVersionResource.rc.inl
4> [61/96] Resource PCLaunch.rc
4> [62/96] Resource ModuleVersionResource.rc.inl
4> [63/96] Resource ModuleVersionResource.rc.inl
4> [64/96] Resource PCLaunch.rc
4> [65/96] Resource PCLaunch.rc
4> [66/96] Resource ModuleVersionResource.rc.inl
4> [67/96] Resource PCLaunch.rc
4> [68/96] Resource ModuleVersionResource.rc.inl
4> [69/96] Resource PCLaunch.rc
4> [70/96] Resource PCLaunch.rc
4> [71/96] Resource ModuleVersionResource.rc.inl
4> [72/96] Resource Resource.rc
4> [73/96] Resource ModuleVersionResource.rc.inl
4> [74/96] Resource PCLaunch.rc
4>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-MultiRes-4.12\Engine\Binaries\Win64\ShaderCompileWorker-Core.dll
4> Total build time: 17.79 seconds
4>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
5>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
5> Performing full C++ include scan (building a new target)
5> Creating makefile for UE4Editor (no existing makefile)
5> Building UnrealHeaderTool...
5> Creating makefile for UnrealHeaderTool (no existing makefile)
5> Performing full C++ include scan (no include cache file)
5> Performing 33 actions (4 in parallel)
5> [3/33] Resource PCLaunch.rc
5> [4/33] Resource ModuleVersionResource.rc.inl
5> PCH.CorePrivatePCH.h.cpp
5> PCH.Core.h.cpp
5> [5/33] Resource PCLaunch.rc
5> [6/33] Resource ModuleVersionResource.rc.inl
5> [7/33] Resource ModuleVersionResource.rc.inl
5> [8/33] Resource PCLaunch.rc
5> Module.CoreUObject.3_of_5.cpp
5> Module.CoreUObject.5_of_5.cpp
5> Module.Json.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\Module.Json.cpp : error C4605: '/DORIGINAL_FILE_NAME="UnrealHeaderTool-Json.dll"' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\Module.Json.cpp : error C4605: '/DJSON_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\Module.Json.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\Json\Private': command line argument number 2 does not match precompiled header
5> Module.Projects.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\Module.Projects.cpp : error C4605: '/DORIGINAL_FILE_NAME="UnrealHeaderTool-Projects.dll"' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\Module.Projects.cpp : error C4605: '/DPROJECTS_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\Module.Projects.cpp : error C4605: '/DJSON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\Module.Projects.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\Projects\Private': command line argument number 2 does not match precompiled header
5> Module.CoreUObject.4_of_5.cpp
5> Module.Core.7_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.7_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5> Module.Core.6_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.6_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5> Module.Core.5_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.5_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5> Module.Core.4_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.4_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5> Module.Core.3_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.3_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5> Module.Core.8_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.8_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5> Module.Core.1_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.1_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5> Module.Core.2_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.2_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5> [22/33] Resource PCLaunch.rc
5> Module.CoreUObject.2_of_5.cpp
5> PCH.CoreUObject.h.cpp
5> [25/33] Resource ModuleVersionResource.rc.inl
5> Module.CoreUObject.1_of_5.cpp
5> Module.UnrealHeaderTool.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp : error C4605: '/DORIGINAL_FILE_NAME="UnrealHeaderTool.exe"' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp : error C4605: '/DUNREALHEADERTOOL_API=' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp : error C4605: '/DJSON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp : error C4605: '/DPROJECTS_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\Launch\Private': command line argument number 2 does not match precompiled header
5> [28/33] Resource PCLaunch.rc
5>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-MultiRes-4.12\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
5> Total build time: 77.29 seconds
5> UnrealHeaderTool failed for target 'UE4Editor' (platform: Win64, module info: F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest).
5>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 3 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========