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MultiRez 4.12 not compiling

Hello Community!

For some reason, the repo i downloaded here https://github.com/NvPhysX/UnrealEngine/tree/MultiRes-4.12 isn’t compiling.

Was curious if i missed anything upon setting this up?

Here’s the error from the output in VS 2015



4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-RHI.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp : error C4605: '/DRHI_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp : error C4605: '/DTASKGRAPH_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\RHI\Public': command line argument number 2 does not match precompiled header
4>  Module.RenderCore.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-RenderCore.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp : error C4605: '/DRENDERCORE_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\RenderCore\Public': command line argument number 2 does not match precompiled header
4>  Module.ShaderCore.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-ShaderCore.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4605: '/DSHADERCORE_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4605: '/DDERIVEDDATACACHE_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\ShaderCore\Public': command line argument number 2 does not match precompiled header
4>  Module.ShaderCompilerCommon.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-ShaderCompilerCommon.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp : error C4605: '/DSHADERCOMPILERCOMMON_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp : error C4605: '/DSHADERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\ShaderCompilerCommon\Public': command line argument number 2 does not match precompiled header
4>  Module.ShaderPreprocessor.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-ShaderPreprocessor.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp : error C4605: '/DSHADERPREPROCESSOR_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp : error C4605: '/DSHADERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\ShaderPreprocessor\Public': command line argument number 2 does not match precompiled header
4>  Module.Core.7_of_8.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.7_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4>  Module.Core.6_of_8.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.6_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4>  Module.Core.5_of_8.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.5_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4>  Module.Core.4_of_8.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.4_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4>  Module.Core.3_of_8.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.3_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4>  Module.Core.8_of_8.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.8_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4>  Module.Core.1_of_8.cpp
4>  Module.Core.2_of_8.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.1_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.2_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 48 does not match precompiled header
4>  Module.ImageCore.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\Module.ImageCore.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\Module.ImageCore.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-ImageCore.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\Module.ImageCore.cpp : error C4605: '/DIMAGECORE_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\Module.ImageCore.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\ImageCore\Public': command line argument number 2 does not match precompiled header
4>  Module.Json.cpp
4>  Module.DesktopPlatform.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\Module.Json.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\Module.Json.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-Json.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\Module.Json.cpp : error C4605: '/DJSON_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\Module.Json.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\Json\Private': command line argument number 2 does not match precompiled header
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\Module.DesktopPlatform.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\Module.DesktopPlatform.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-DesktopPlatform.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\Module.DesktopPlatform.cpp : error C4605: '/DDESKTOPPLATFORM_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\Module.DesktopPlatform.cpp : error C4605: '/DJSON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\Module.DesktopPlatform.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\DesktopPlatform\Private': command line argument number 2 does not match precompiled header
4>  [38/96] Resource PCLaunch.rc
4>  [39/96] Resource ModuleVersionResource.rc.inl
4>  Module.SandboxFile.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\Module.SandboxFile.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\Module.SandboxFile.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-SandboxFile.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\Module.SandboxFile.cpp : error C4605: '/DSANDBOXFILE_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\Module.SandboxFile.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\SandboxFile\Public': command line argument number 2 does not match precompiled header
4>  Module.TargetPlatform.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-TargetPlatform.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/DTARGETPLATFORM_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/DDESKTOPPLATFORM_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/DWITH_PHYSX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/DWITH_APEX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/DWITH_RUNTIME_PHYSICS_COOKING' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4605: '/DPHYSXFORMATS_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\TargetPlatform\Public': command line argument number 2 does not match precompiled header
4>  Module.Projects.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\Module.Projects.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\Module.Projects.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-Projects.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\Module.Projects.cpp : error C4605: '/DPROJECTS_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\Module.Projects.cpp : error C4605: '/DJSON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\Module.Projects.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\Projects\Private': command line argument number 2 does not match precompiled header
4>  [43/96] Resource PCLaunch.rc
4>  [44/96] Resource PCLaunch.rc
4>  [45/96] Resource ModuleVersionResource.rc.inl
4>  [46/96] Resource ModuleVersionResource.rc.inl
4>  [47/96] Resource PCLaunch.rc
4>  [48/96] Resource ModuleVersionResource.rc.inl
4>  Module.TextureFormatDXT.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-TextureFormatDXT.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DTEXTUREFORMATDXT_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DIMAGECORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_UNREALPNG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_UNREALJPEG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_UNREALEXR=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DIMAGEWRAPPER_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DTEXTURECOMPRESSOR_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_PHYSX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_APEX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_RUNTIME_PHYSICS_COOKING' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_BOX2D=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DWITH_RECAST=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DENGINE_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DRENDERER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4605: '/DPACKETHANDLER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\TextureFormatDXT': command line argument number 2 does not match precompiled header
4>  Module.TextureFormatPVR.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-TextureFormatPVR.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DTEXTUREFORMATPVR_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DIMAGECORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_UNREALPNG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_UNREALJPEG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_UNREALEXR=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DIMAGEWRAPPER_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DTEXTURECOMPRESSOR_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_PHYSX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_APEX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_RUNTIME_PHYSICS_COOKING' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_BOX2D=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DWITH_RECAST=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DENGINE_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DRENDERER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4605: '/DPACKETHANDLER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\TextureFormatPVR': command line argument number 2 does not match precompiled header
4>  Module.MetalShaderFormat.cpp
4>  Module.TextureFormatAndroid.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-MetalShaderFormat.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DMETALSHADERFORMAT_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DSHADERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DSHADERCOMPILERCOMMON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DSHADERPREPROCESSOR_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\Apple\MetalRHI\Public': command line argument number 2 does not match precompiled header
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-TextureFormatAndroid.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DTEXTUREFORMATANDROID_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DIMAGECORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_UNREALPNG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_UNREALJPEG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_UNREALEXR=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DIMAGEWRAPPER_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DTEXTURECOMPRESSOR_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_PHYSX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_APEX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_RUNTIME_PHYSICS_COOKING' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_BOX2D=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DWITH_RECAST=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DENGINE_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DRENDERER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4605: '/DPACKETHANDLER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\TextureFormatAndroid': command line argument number 2 does not match precompiled header
4>  Module.ShaderCompileWorker.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker.exe"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DSHADERCOMPILEWORKER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DPROJECTS_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DJSON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DSHADERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DSANDBOXFILE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DTARGETPLATFORM_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DDESKTOPPLATFORM_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DLAUNCH_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4605: '/DPROFILERSERVICE_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\Launch\Private': command line argument number 2 does not match precompiled header
4>  Module.ShaderFormatD3D.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-ShaderFormatD3D.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DSHADERFORMATD3D_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DSHADERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DSHADERPREPROCESSOR_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DSHADERCOMPILERCOMMON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DWITH_D3DX_LIBS=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4605: '/DD3D11RHI_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\Windows\ShaderFormatD3D': command line argument number 2 does not match precompiled header
4>  Module.VulkanShaderFormat.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-VulkanShaderFormat.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DVULKANSHADERFORMAT_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DSHADERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DSHADERCOMPILERCOMMON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DSHADERPREPROCESSOR_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\VulkanRHI\Public': command line argument number 2 does not match precompiled header
4>  Module.ShaderFormatOpenGL.cpp
4>  Module.TextureFormatASTC.cpp
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-ShaderFormatOpenGL.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DSHADERFORMATOPENGL_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DSHADERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DRHI_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DRENDERCORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DSHADERCOMPILERCOMMON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DSHADERPREPROCESSOR_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4605: '/DOPENGLDRV_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\ShaderFormatOpenGL': command line argument number 2 does not match precompiled header
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/D_WINDLL' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DORIGINAL_FILE_NAME="ShaderCompileWorker-TextureFormatASTC.dll"' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DTEXTUREFORMATASTC_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DIMAGECORE_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_UNREALPNG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_UNREALJPEG=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_UNREALEXR=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DIMAGEWRAPPER_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DTARGETPLATFORM_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DTEXTURECOMPRESSOR_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_PHYSX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_APEX=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_RUNTIME_PHYSICS_COOKING' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_BOX2D=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DWITH_RECAST=1' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DENGINE_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DRENDERER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4605: '/DPACKETHANDLER_API=' specified on current command line, but was not specified when precompiled header was built
4>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Developer\TextureFormatASTC': command line argument number 2 does not match precompiled header
4>  [58/96] Resource PCLaunch.rc
4>  [59/96] Resource ModuleVersionResource.rc.inl
4>  [60/96] Resource ModuleVersionResource.rc.inl
4>  [61/96] Resource PCLaunch.rc
4>  [62/96] Resource ModuleVersionResource.rc.inl
4>  [63/96] Resource ModuleVersionResource.rc.inl
4>  [64/96] Resource PCLaunch.rc
4>  [65/96] Resource PCLaunch.rc
4>  [66/96] Resource ModuleVersionResource.rc.inl
4>  [67/96] Resource PCLaunch.rc
4>  [68/96] Resource ModuleVersionResource.rc.inl
4>  [69/96] Resource PCLaunch.rc
4>  [70/96] Resource PCLaunch.rc
4>  [71/96] Resource ModuleVersionResource.rc.inl
4>  [72/96] Resource Resource.rc
4>  [73/96] Resource ModuleVersionResource.rc.inl
4>  [74/96] Resource PCLaunch.rc
4>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-MultiRes-4.12\Engine\Binaries\Win64\ShaderCompileWorker-Core.dll
4>  Total build time: 17.79 seconds
4>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
5>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
5>  Performing full C++ include scan (building a new target)
5>  Creating makefile for UE4Editor (no existing makefile)
5>  Building UnrealHeaderTool...
5>  Creating makefile for UnrealHeaderTool (no existing makefile)
5>  Performing full C++ include scan (no include cache file)
5>  Performing 33 actions (4 in parallel)
5>  [3/33] Resource PCLaunch.rc
5>  [4/33] Resource ModuleVersionResource.rc.inl
5>  PCH.CorePrivatePCH.h.cpp
5>  PCH.Core.h.cpp
5>  [5/33] Resource PCLaunch.rc
5>  [6/33] Resource ModuleVersionResource.rc.inl
5>  [7/33] Resource ModuleVersionResource.rc.inl
5>  [8/33] Resource PCLaunch.rc
5>  Module.CoreUObject.3_of_5.cpp
5>  Module.CoreUObject.5_of_5.cpp
5>  Module.Json.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\Module.Json.cpp : error C4605: '/DORIGINAL_FILE_NAME="UnrealHeaderTool-Json.dll"' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\Module.Json.cpp : error C4605: '/DJSON_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\Module.Json.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\Json\Private': command line argument number 2 does not match precompiled header
5>  Module.Projects.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\Module.Projects.cpp : error C4605: '/DORIGINAL_FILE_NAME="UnrealHeaderTool-Projects.dll"' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\Module.Projects.cpp : error C4605: '/DPROJECTS_API=DLLEXPORT' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\Module.Projects.cpp : error C4605: '/DJSON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\Module.Projects.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\Projects\Private': command line argument number 2 does not match precompiled header
5>  Module.CoreUObject.4_of_5.cpp
5>  Module.Core.7_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.7_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5>  Module.Core.6_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.6_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5>  Module.Core.5_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.5_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5>  Module.Core.4_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.4_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5>  Module.Core.3_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.3_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5>  Module.Core.8_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.8_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5>  Module.Core.1_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.1_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5>  Module.Core.2_of_8.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.2_of_8.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 46 does not match precompiled header
5>  [22/33] Resource PCLaunch.rc
5>  Module.CoreUObject.2_of_5.cpp
5>  PCH.CoreUObject.h.cpp
5>  [25/33] Resource ModuleVersionResource.rc.inl
5>  Module.CoreUObject.1_of_5.cpp
5>  Module.UnrealHeaderTool.cpp
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp : error C4605: '/DORIGINAL_FILE_NAME="UnrealHeaderTool.exe"' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp : error C4605: '/DUNREALHEADERTOOL_API=' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp : error C4605: '/DJSON_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp : error C4605: '/DPROJECTS_API=DLLIMPORT' specified on current command line, but was not specified when precompiled header was built
5>F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp : error C4599: '/IF:\UnrealEngine-MultiRes-4.12\Engine\Source\Runtime\Launch\Private': command line argument number 2 does not match precompiled header
5>  [28/33] Resource PCLaunch.rc
5>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-MultiRes-4.12\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
5>  Total build time: 77.29 seconds
5>  UnrealHeaderTool failed for target 'UE4Editor' (platform: Win64, module info: F:\UnrealEngine-MultiRes-4.12\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest).
5>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 3 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========



If I had to take a guess, I am guessing your using Visual Studio 2015 SP3 right? In which case, you won’t be able to build MultiRes without first merging UE4 4.12.5 - The MultiRes branch is 4.12.2

Correct. I’m using SP3. Should I DL 4.12 version and just drag the files over to the 4.12.5 version?

no, u need to clone both NVIDIA’s MultiRes branch, and a clean UE4 4.12.5 branch and actually do a merge, and fix any conflicts, or wait until I merge it into my branch, but am still waiting on some feedback as to wether or not it is safe to merge.

Hmmmm… In that case, would this work in a earlier SP? If I was able to downgrade my SP to version 2?

yes, SP3 requires 4.12.5, SP2 and below should work with 4.12.4 and below.

Thank you for the help! Sadly I can’t find a way to get SP2 :confused: . Any ETA on this?

No ETA, if I get the feedback im after, it could be done before the end of the weekend, I may just go ahead and do it anyways, and just upload to an alternate branch

Alrighty sounds good man. :stuck_out_tongue: I’ll be on the lookout for it soon!

GalaxyMan do you plan to integrate HBAO+ to your branch?

I saw some new commits applied to the repo, was curious if it was the Multi-Res update?

Ah yes, apologies forgot to update. MultiRes is in. Seems to be working well with the standard Epic demos and FLEX, doesn’t really play well with the other GameWorks techs.

You’re all good GalaxyMan, I just wanted to chime in to see if it was available :slight_smile: . Still, You’re the best! Thank you soo much for your contribution to the community!