When I am making modular character that can swap out weapons, armor and so on, how do I give him multiple skeletons?
That question might sound a bit hard to understand, so let me explain. For example I have this character right here, he is naked and has all the basic movement animations. Now I want to give him option to wield a whip, which has specific animation and skeleton since it is curving weapon that changes its shape during attack. I could simply add whip bones to the naked guy skeleton, but then I ran into the problem that I would like to also add switchblade which also needs its own bones, or add helmet that has feather on the top that wiggles when he moves his head, and so on. Adding 100 of bones to the character model just for potential equipment is too difficult since you need to make everything in advance, and then when you want to add new equipment, you will have to open the model, add the bones, reexport the model with all the animations, and so on, which makes adding new equipment difficult.
From what I have read in tutorials and the editor itself, the skeleton is connected to the blueprint too much to be able to change. Is there a way I could simply add another skeleton to the already existing naked guy skeleton that would just add bones and animations for the whip and hat feather?
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