Multiple UDIM Texture Sets are Exported with Wrong Naming Convention

That is correct, textures cannot automatically be loaded into DCC software such as Maya, Houdini, Unreal, etc without manually renaming them. Most programs expect the naming convention above, i.e.:

<filename>.<UDIM value>.<format extension>

As specificed here: https://learn.foundry.com/modo/901/content/help/pages/uving/udim_workflow.html

Once the textures are manually renamed, they load correctly.