Multiple ticks per component

Hi there,

I’m totally new to Unreal, but not to c++ and game engines.
I’d like to know if having multiple ticks per component is feasible, that is, ticks for TG_PrePhysics and **TG_PostPhysics **for example.


You can create extra tick functions; specifically take a look at FTickFunction

If you want to see an example take a look at the CharacterMovementComponent and the FCharacterMovementComponentPostPhysicsTickFunction struct